Please use this identifier to cite or link to this item: http://hdl.handle.net/10400.13/2139
Title: Modulation of physiological responses and activity levels during exergame experiences
Author: Muñoz, John Edison
Cameirão, Mónica S.
Rúbio, Élvio
Paulino, Teresa
Bermúdez i Badia, Sergi
Keywords: Game user research
Exergaming
Psychophysiology
Older adults
Physiological computing
Positive reinforcemen
EDA
ECG
.
Faculdade de Ciências Sociais
Issue Date: 2016
Publisher: Institute of Electrical and Electronics Engineers
Citation: Muñoz, J. E., Cameirão, M. S., Rubio, E., Paulino, T., & i Badia, S. B. (2016). Modulation of physiological responses and activity levels during exergame experiences. In 2016 18th International Conference on Virtual Worlds and Games for Serious Applications. IEEE.
Abstract: Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising and improving health benefits. However, Exergames need to be adaptive and provide accurate feedback for physiologically correct exercising, sustaining motivation and for better personalized experiences. To investigate the role of physiological computing in those aspects, we employed a repeated measures design exploring changes in physiological responses caused by the gaming and exercising components of an Exergame intervention. Seventeen older adults (64.5±6.4 years) interacted with a videogame in two modes (Control, Exergaming) in different difficulty levels. Electrocardiography, Electrodermal and Kinematic data were gathered synchronously with game data. Findings show that Exercise intensities and heart rate changes were largely modulated by game difficulty, and positive feedback was more likely to produce arousal responses during Exergaming than negative feedback. A heart rate-variability analysis revealed strong influences of the interaction mode showing that Exergaming has potential to enhance cardiac regulation. Our results bring new insights on the usefulness of psychophysiological methods to sustain exercising motivation and personalizing gameplay to the individual needs of users in Exergaming experiences.
URI: http://hdl.handle.net/10400.13/2139
Appears in Collections:Publicações em Actas de Congressos/Conferências, etc.

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