Logo do repositório

DigitUMa

Repositório Institucional da Universidade da Madeira

 

Entradas recentes

Drifting towards a new HCI field: a review of 10 years of HWID research
Publication . Gonçalves, Frederica; Clemmensen, Torkil; Molka-Danielsen, Judith; Campos, Pedro; Gonçalves, Frederica; Pereira Campos, Pedro Filipe
Over the last decade, empirical relationships between work domain analysis and HCI design have been identified by much research in the field of Human Work Interaction Design (HWID) across five continents. In this paper, we review 142 papers about HWID from workshops, conferences, journals and Springer books from 2005 up to and including 2015. Using bibliometric tech niques, text-mining and co-word analysis, we discover patterns and articulate informationthatdriftstowardsanewHCIfield,formedaroundresearchontherela tionships between work analysis and interaction design. Our findings reveal two major opportunities for design research in the work domain: a) human-centered design approaches for specific work domains (workplaces, smart workplaces); b) visionsofnewrolesforworkplacesthatenhancebothworkpracticeandinteraction design. Drifting towards new HCI fields opens up new possibilities.
Exploring the creative process in a brainstorming session to develop a web-based system for idea selection
Publication . Rodrigues, Ana; Honório, David; Cabral, Diogo; Campos, Pedro F.; Pereira Campos, Pedro Filipe
Betting on new and promising ideas is fundamental for innovation in various sectors, helping the world that faces so many adversi ties. To increase these ideas, the stages of evaluation and selection of ideas in the creative processes need to be improved and not neglected. To minimize this problem and contribute to the scien tific advance in the creativity-oriented HCI, we present a tool for selecting ideas used after brainstorming sessions. Our prototype is inspired by the conclusions of an observational study that we conducted with six students in a classroom, in which the students’ objective was to plan the making of a video for a social institution that helps the neediest people.
Many cues, few clues: identifying design opportunities for digital cues in physical rehabilitation processes
Publication . Peres, Beatriz; Ader, Lilian G. Motti; Campos, Pedro F.; Pereira Campos, Pedro Filipe; Campos, Pedro
Cueing is defined as the use of external temporal or spatial stimuli to facilitate the initiation and continuation of movement. For gait rehabilitation, cues can take the form of multimodal stimuli, providing metrics and instructions for patients to correct their movements, and can be used in multiple contexts and objectives. Therefore, the design space of interactive systems for rehabilitation is quite broad and there is a lack of systematic guidance for designers who are interested in creating and evaluating novel assistive tools. We performed a systematic literature review on the usage of cues in gait rehabilitation. In this paper, we present the preliminary results of this review, focusing on the use of digital and non-digital cues combined with mobility aid such as crutches. We discuss some considerations for future studies evaluating the design of assistive devices in physical rehabilitation and provide initial recommendations for context-adaptive digital cues, opening new perspectives for tailored and personalised gait training and rehabilitation.
From monitoring to assisting: a systematic review towards healthier workplaces
Publication . Lopes, Laís; Rodrigues, Ana; Cabral, Diogo; Campos, Pedro; dos Santos Lopes, Laís; Campos, Pedro
Long-term stress is associated with a decline in global health, affecting social, intellectual, and economic development alike. Although comprehensive action plans have been implemented to provide people access to mental health services and promote mental well-being, employees’ mental health generally takes second place to productivity and profit in business settings. This review paper offers an overview of the current interactive approaches used for relieving work-related stress associated with mental health. Results from the 38 included studies show that affective computing is used mainly for monitoring purposes and is usually combined with tangible interfaces that collect workers’ physiological changes. Although the ability to sense and predict employees’ affective states can potentially improve mental health in the workplace, there is a substantial disparity between monitoring one’s health and the delivery of practical interventions to mitigate stress found in the surveyed studies. Designing systems that capitalize on embodied interaction principles is paramount, especially in the post-pandemic context, as the concepts of physical and mental safety take on new meanings that must be consciously and carefully addressed, particularly in workplace settings. Finally, this paper highlights the main design implications for the effective implementation of interfaces to help mitigate stress in the workplace.
HCI design and evaluation during social confinement: reflections and techniques
Publication . Campos, Pedro Filipe; Pereira Campos, Pedro Filipe
The pandemic brought a number of challenges that provoked a major impact on almost every human activity. In this new context, designers of technologies aimed at supporting mental or physical health are faced with a lack of principles and guidelines for successfully evaluating them, since health authori-ties impose social confinement as a standard safety measure. Moreover, mental health technologies become even more important and more challenging in such context of constrain and anxiety. We discuss the design and evaluation of (i) a system for helping university students avoid smartphone overuse; (ii) a mobile system to support informal caregivers of dementia patients; and (iii) a VR-based system aimed at improving mental well-being. The design and evaluation of these systems was entirely performed during social confinement. We present a list of risks, challenges and lessons learned, as well as the techniques we employed to effectively overcome these limitations. Incorporating motivational or persuasive factors into the solutions was the key objective and we organize our reflections around reliability, usefulness and intrusiveness.