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DigitUMa

Repositório Institucional da Universidade da Madeira

 

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UV-filters from insular ocean-cities. Impact on the marine sustainability
Publication . Íñiguez Santamaría, Eva; Cordeiro, Nereida Maria Abano; Dinis, Ana Margarida Brites Caetano; Kaufmann , Manfred Josef
Organic ultraviolet filters (oUVFs) are synthetic chemical compounds widely used in industrial applications and personal care products to protect human skin and materials from solar radiation. Over recent decades, increasing demand for these products has resulted in a substantial rise in production and consumption, leading to their release into the environment. Despite widespread use, information on environmental concentrations, chemical behaviour, spatial distribution, persistence, and potential adverse effects on marine organisms remains limited. Consequently, oUVFs are classified as Contaminants of Emerging Concern. Coastal ecosystems are particularly vulnerable to oUVF contamination due to intensified tourism and recreational activities, which constitute the main direct input pathways through activities such as swimming and bathing. Indirect pathways, including wastewater treatment plant effluents, industrial discharges, and terrestrial runoff, also contribute to inputs to marine environments and may influence their persistence and distribution. This doctoral thesis investigates the distribution, accumulation, and persistence of oUVFs, as well as their potential trophic transfer, using an oceanic island as a representative study scenario. This approach enables the assessment of oUVF contamination across a spatial gradient from coastal zones to deep-sea environments and across multiple trophic levels through the analysis of diverse marine organisms. Results indicate that areas influenced by direct coastal activities exhibit higher oUVF concentrations than locations affected by indirect sources. Sessile organisms, such as macroalgae, were particularly vulnerable, displaying elevated concentrations in areas subjected to higher anthropogenic pressure. Herbivorous species exhibited the highest diversity and concentrations of oUVFs, consistent with greater exposure and bioaccumulation potential at lower trophic levels. Similar patterns were observed at higher trophic levels, including pelagic species such as skipjack tuna (Katsuwonus pelamis), bathypelagic species such as black scabbardfish (Aphanopus carbo), and deep-diving cetaceans. While sperm whales (Physeter macrocephalus) showed higher concentrations, resident short-finned pilot whales (Globicephala macrorhynchus) exhibited a higher frequency of occurrence. Furthermore, oUVFs were more prevalent in water column compartments characterized by elevated organic matter, including the surface microlayer associated with zooplankton communities, and the deep-sea bottom, associated with black scabbardfish habitat. In contrast, highly mobile species with broad vertical and horizontal distributions showed low or undetectable concentrations. Among the analyzed compounds, OC, EHS, HMS, BDBDM, and DTS were the most frequently detected, underscoring their persistence. Overall, this thesis demonstrates the widespread distribution of oUVFs beyond coastal environments, their impact on commercial species, and their accumulation in top predators. It also presents the first validated methodology for detecting oUVFs in marine zooplankton and provides concentration data across multiple species and habitats, thereby addressing critical knowledge gaps.
Co-designing companions in virtual natural environments for enhanced well-being: insights from dementia informal caregivers
Publication . Peres, Beatriz; Lopes, Daniel S; Jorge, Joaquim; Campos, Pedro F.; Rodrigues Jardim Rino Peres, Beatriz; Pereira Campos, Pedro Filipe; Campos, Pedro
Informal caregivers of family members with Alzheimer’s Disease and Related Dementias (ADRD) perform an often difficult and emo tionally demanding task. The combination of Virtual Natural Envi ronments (VNEs) and some form of social interaction could help meet some caregiver needs but remains unexplored. In this study, we investigate how ADRD informal caregivers envision compan ionship in the context of VR nature. Through co-design sessions with 15 ADRD informal caregivers, the thematic analysis identified four main themes: companionship needs, physical presence, vir tual presence, and characteristics and behaviors. Diverse types of companions were suggested, with a preference for empathetic, cred ible, and authentic companionship. Design opportunities include integrating physical and virtual companionship within VNEs. This research highlights the importance of designing companions that help caregivers feel understood. Considering informal caregivers’ perspectives is integral to developing interventions that effectively address their emotional and social well-being.
College tales: pilot study on Large Language Models generated narratives for mental health literacy
Publication . Sousa, José Pedro Vieira; Campos, Pedro; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Bala, Paulo
Mental health, while a crucial component of health, has often been neglected and stigmatised. University students, considering their unique situations and stressors, are more vulnerable to experienc ing mental health challenges and being affected by stigma. The use of Large Language Models (LLMs) creates an opportunity to impart knowledge through digital interventions to address stigma, misinformation, and increase Mental Health Literacy in univer sity students. Using a LLM generated prompt game, we conducted a pilot study with 5 mental health professionals. Through semi structured interviews about the prototype and the narrative, we identified several narrative problems, such as missing information or overly simplified concepts. While the prototype has limitations, the participants considered it to have potential to be integrated as a tool for professionals.
FitFest: designing a narrative-driven exergame to engage active seniors in physical activity
Publication . Freitas, Eva; Noronha, Hildegardo; França, Cíntia; Gouveia, Élvio; Bala, Paulo; Campos, Pedro; Dionísio, Mara; França, Cíntia; Gouveia, Elvio Rúbio; Gouveia, Elvio Rúbio; Gouveia, Élvio Rúbio; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Exergaming is a modern approach frequently used to promote physical activity at all ages while playing digital games. Given that physical health deteriorates with age, that older people tend to live sedentary lifestyles and that they get tired faster due to lack of physical stimulation, maintaining a healthy lifestyle and regular exercise routine is important to avoid unintentional injuries. Taking into account interviews and a focus group with seniors and fitness professionals, this paper reports on the design and development of an exergame for seniors to complement their weekly exercise classes. Fit Fest is an exergame for seniors that leverages narra tive and sociocultural connections to create an engaging exercise experience.
CBT-Darts: identifying cognitive distortions in an immersive VR game
Publication . Camacho, Élton; Campos, Pedro; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Bala, Paulo; Camacho, Élton
Cognitive Behavioral Therapy is a empirically validated treatment for anxiety and depression. By identifying negative thinking pat terns (cognitive distortions), individuals are able to reevaluate and reframe thinking patterns for better mental health. Building on pre vious research in digital health interventions, we explore the use of games and VR for increasing awareness of cognitive distortions. CBT-Darts is an immersive VR game where players match state ments to cognitive distortions by throwing darts at balloons. By mixing a physical and cognitive task, we hope to create an engaging and fun way to teach how to identify cognitive distortions.