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DigitUMa

Repositório Institucional da Universidade da Madeira

 

Entradas recentes

DreamScape: fostering financial cognition through a serious game
Publication . Santos, Ana; Freitas, Constança; Bala, Paulo; Campos, Pedro F.; Dionisio, Mara; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Financial literacy is critical for economic empowerment, yet access to effective financial education remains uneven. Serious games provide an interactive and accessible approach to financial education, fostering decision-making and cognitive development through im mersive gameplay. In this demonstration, we present DreamScape, a narrative-driven serious game designed to teach financial literacy through interactive storytelling and puzzle-based mini-games. By leveraging narrative immersion and problem-solving mechanics, this online demo illustrates how interactive systems and creative design can foster economic empowerment, contributing to a more financially literate and equitable society.
Evaluating Mystiria: insights from a pilot study on intergenerational collaborative gameplay for climate change awareness
Publication . Spínola, Joana; Gonçalves, Lígia; Campos, Pedro; Dionísio, Mara; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara; Bala, Paulo
Climate change education should be an urgent global priority for both adults and children. Usually, the existing interventions focus on one of these groups singularly, instead of engaging intergenera tional audiences. Mystiria harnesses adult-child interactions in a captivating gaming and learning experience that fosters climate change awareness. This paper delves into how Mystiria’s design and gameplay mechanics promote critical thinking and collabo ration while also educating on climate change and sustainability. Through a pretest-posttest pilot study and guided interviews with six adult-child pairs, we unveil the game’s ability to inspire inter generational dialogue, deepen understanding and spark meaningful discussions about the current world’s environmental issues. The findings from our pilot study indicate that collaborative intergener ational gameplay fosters positive learning outcomes, creating an environment for heightened knowledge transfer and awareness of climate change and sustainability. While these results need to be validated with a larger study, they highlight Mystiria’s potential as a model for intergenerational serious games.
Interactive tapestry to raise marine noise pollution awareness among teens
Publication . Santos, Laura; Olim, Sandra Câmara; Campos, Pedro; Dionisio, Mara; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Marine noise pollution is an increasing issue that disrupts ma rine life communication, causes behaviour displacement of habi tats, and threatens marine life ecosystems. Despite adolescents’ general awareness of environmental problems, this issue remains overlooked mainly within the school context. To address this gap, we developed an interactive tapestry that integrates storytelling with capacitive technology, engaging adolescents through touch and auditory features to enhance their understanding of marine noise pollution. An exploratory study showcased promising results, demonstrating the potential of interactive tapestries as effective tools for raising awareness of this issue among adolescents.
Mystiria: an intergenerational game for climate literacy and collaborative action
Publication . Spínola, Joana; Campos, Pedro; Gonçalves, Lígia; Dionísio, Mara; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara; Bala, Paulo
Current interventions for climate literacy are fragmented, as they target adults or children, rather than fostering collaboration and intergenerational dialogue. To foster climate change awareness among adults and children, we have designed and developed Mys tiria, an intergenerational collaborative game integrating asymmet ric mini-games that address real-world sustainability challenges. Additionally, Mystiria integrates educational quizzes and tasks to promote critical thinking and knowledge transfer between players. This demonstration aims to illustrate the potential of intergener ational serious games for climate change awareness and sustain ability through a hands-on multiplayer interactive session, while potentially creating a safe environment for learning and collabora tion.
Tapest[o]ry: promoting marine noise pollution awareness through an Interactive tangible tapestry
Publication . Santos, Laura; Olim, Sandra M. Câmara; Campos, Pedro; Dionisio, Mara; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Our ancestors communicated stories through tapestries, using them to adorn public and private spaces. Traditionally, these tapestries were static artworks hanging on walls without audience interaction. Nevertheless, textiles offer a versatile medium, crafted from diverse materials and colours and manipulated to produce unique, touch responsive textures. Our work integrates the tactile capabilities of weaving with capacitive sensor technology to create an interactive art installation that fosters non-formal learning and raises aware ness about marine noise pollution and its harmful effects on marine ecosystems. Marine animals, particularly cetaceans, rely heavily on sound for communication, navigation, and hunting. Noise pollution disrupts these essential functions, presenting severe threats to their survival. By harnessing the storytelling potential of tapestries and the power of capacitive sensors connected to a microcontroller, we developed a unique and immersive art installation that educates the public and decision-makers about these pressing issues. This study evaluates the impact of this interactive tapestry on its audi ence. Qualitative and quantitative results suggest valuable insights, showcasing that Tapest[o]ry engages participants through its tan gible storytelling interface, fostering emotional responses such as empathy and compassion. Participants shared their thoughts about awareness of marine noise pollution, demonstrating the possible use of interactive art installations as storytelling tools. Our findings highlight the potential of integrating traditional textile techniques with interactive technology and storytelling to create powerful educational experiences outside formal learning environments, en couraging personal reflection and support for environmental issues.