DigitUMa
Repositório Institucional da Universidade da Madeira
Entradas recentes
DreamScape: fostering financial cognition through a serious game
Publication . Santos, Ana; Freitas, Constança; Bala, Paulo; Campos, Pedro F.; Dionisio, Mara; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Financial literacy is critical for economic empowerment, yet access
to effective financial education remains uneven. Serious games provide
an interactive and accessible approach to financial education,
fostering decision-making and cognitive development through im
mersive gameplay. In this demonstration, we present DreamScape,
a narrative-driven serious game designed to teach financial literacy
through interactive storytelling and puzzle-based mini-games. By
leveraging narrative immersion and problem-solving mechanics,
this online demo illustrates how interactive systems and creative
design can foster economic empowerment, contributing to a more
financially literate and equitable society.
Evaluating Mystiria: insights from a pilot study on intergenerational collaborative gameplay for climate change awareness
Publication . Spínola, Joana; Gonçalves, Lígia; Campos, Pedro; Dionísio, Mara; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara; Bala, Paulo
Climate change education should be an urgent global priority for
both adults and children. Usually, the existing interventions focus
on one of these groups singularly, instead of engaging intergenera
tional audiences. Mystiria harnesses adult-child interactions in a
captivating gaming and learning experience that fosters climate
change awareness. This paper delves into how Mystiria’s design
and gameplay mechanics promote critical thinking and collabo
ration while also educating on climate change and sustainability.
Through a pretest-posttest pilot study and guided interviews with
six adult-child pairs, we unveil the game’s ability to inspire inter
generational dialogue, deepen understanding and spark meaningful
discussions about the current world’s environmental issues. The
findings from our pilot study indicate that collaborative intergener
ational gameplay fosters positive learning outcomes, creating an
environment for heightened knowledge transfer and awareness of
climate change and sustainability. While these results need to be
validated with a larger study, they highlight Mystiria’s potential as
a model for intergenerational serious games.
Interactive tapestry to raise marine noise pollution awareness among teens
Publication . Santos, Laura; Olim, Sandra Câmara; Campos, Pedro; Dionisio, Mara; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Marine noise pollution is an increasing issue that disrupts ma
rine life communication, causes behaviour displacement of habi
tats, and threatens marine life ecosystems. Despite adolescents’
general awareness of environmental problems, this issue remains
overlooked mainly within the school context. To address this gap,
we developed an interactive tapestry that integrates storytelling
with capacitive technology, engaging adolescents through touch
and auditory features to enhance their understanding of marine
noise pollution. An exploratory study showcased promising results,
demonstrating the potential of interactive tapestries as effective
tools for raising awareness of this issue among adolescents.
Mystiria: an intergenerational game for climate literacy and collaborative action
Publication . Spínola, Joana; Campos, Pedro; Gonçalves, Lígia; Dionísio, Mara; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara; Bala, Paulo
Current interventions for climate literacy are fragmented, as they
target adults or children, rather than fostering collaboration and intergenerational dialogue. To foster climate change awareness
among adults and children, we have designed and developed Mys
tiria, an intergenerational collaborative game integrating asymmet
ric mini-games that address real-world sustainability challenges.
Additionally, Mystiria integrates educational quizzes and tasks to
promote critical thinking and knowledge transfer between players.
This demonstration aims to illustrate the potential of intergener
ational serious games for climate change awareness and sustain
ability through a hands-on multiplayer interactive session, while
potentially creating a safe environment for learning and collabora
tion.
Tapest[o]ry: promoting marine noise pollution awareness through an Interactive tangible tapestry
Publication . Santos, Laura; Olim, Sandra M. Câmara; Campos, Pedro; Dionisio, Mara; Pereira Campos, Pedro Filipe; Campos, Pedro; Dionisio, Mara
Our ancestors communicated stories through tapestries, using them
to adorn public and private spaces. Traditionally, these tapestries
were static artworks hanging on walls without audience interaction.
Nevertheless, textiles offer a versatile medium, crafted from diverse
materials and colours and manipulated to produce unique, touch
responsive textures. Our work integrates the tactile capabilities of
weaving with capacitive sensor technology to create an interactive
art installation that fosters non-formal learning and raises aware
ness about marine noise pollution and its harmful effects on marine
ecosystems. Marine animals, particularly cetaceans, rely heavily on
sound for communication, navigation, and hunting. Noise pollution
disrupts these essential functions, presenting severe threats to their
survival. By harnessing the storytelling potential of tapestries and
the power of capacitive sensors connected to a microcontroller, we
developed a unique and immersive art installation that educates
the public and decision-makers about these pressing issues. This
study evaluates the impact of this interactive tapestry on its audi
ence. Qualitative and quantitative results suggest valuable insights,
showcasing that Tapest[o]ry engages participants through its tan
gible storytelling interface, fostering emotional responses such as
empathy and compassion. Participants shared their thoughts about
awareness of marine noise pollution, demonstrating the possible
use of interactive art installations as storytelling tools. Our findings
highlight the potential of integrating traditional textile techniques
with interactive technology and storytelling to create powerful
educational experiences outside formal learning environments, en
couraging personal reflection and support for environmental issues.
