DigitUMa
Repositório Institucional da Universidade da Madeira
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Sense.Seat: inducing improved mood and cognition through multisensorial priming
Publication . Campos, Pedro F.; Cabral, Diogo; Gonçalves, Frederica; Pereira Campos, Pedro Filipe; Gonçalves, Frederica
ABSTRACT
Diogo Cabral
Madeira-ITI, Univ. of Madeira
Campus Univ. da Penteada
9000-930 Funchal, Portugal
+351 291 721 006
diogo.cabral@m-iti.org
User interface software and technologies have been evolving
significantly and rapidly. This poster presents a break
through user experience that leverages multisensorial prim
ing and embedded interaction and introduces an interactive
piece of furniture called Sense.Seat. Sensory stimuli such as
calm colors, lavender and other scents as well as ambient
soundscapes have been traditionally used to spark creativity
and promote well-being. Sense.Seat is the first computa
tional multisensorial seat that can be digitally controlled and
vary the frequency and intensity of visual, auditory and ol
factory stimulus. It is a new user interface shaped as a seat
or pod that primes the user for inducing improved mood and
cognition, therefore improving the work environment.
Where2: exploring prior visitor journeys to enrich upcoming visitor’s experience
Publication . Caraban, Ana; Tranquada, Sara; Liao, Stephanie; Ks, Greicy; Schöning, Johannes; Campos, Pedro; Pereira Campos, Pedro Filipe
In recent years, the growth of the travel industry has been
astounding. Yet, it is still not easy for an individual to have a
meaningful travel experience even, so vast amounts of information
are available on the web. As an attempt to support travel decision
making and improve visitor’s experience, we designed Where2.
Where2 is a location-based mobile app that highlights Points of
Interest (POI) customized to tourist’s travel- related attributes (e.g.
the length of their stay). POIs are in-situ recommendations
proposed as “Ghost Paths” journeys - the idea that you can follow
a prior tourist shoes to explore the city. We generate “Ghost Paths”
journeys by using a non-intrusive positioning system that captures
prior tourists’ Wi-Fi signal and detect their journeys across the city.
With this system our goal is to support visitors with their travel
decisions and nudge them towards optimal journey choices that
maximize their utilities.
Understanding and evaluating the user Interface design for creative writing
Publication . Gonçalves, Frederica; Campos, Pedro; Gonçalves, Frederica; Pereira Campos, Pedro Filipe
Recent decades brought us technological advances which have
been able to significantly improve the writing activity. Everyone
writes, and everyone has a wide variety of creative writing tools
for that. In this paper, we present a study with 23 user experiences
and interviews, regarding four different writing environments in a
within-subject design. We obtained a deep understanding of
which tool promotes higher levels of satisfaction and creativity
during the process of creative writing. First, we compared the cre
ative writing Dimensions (Serendipity, Haven, Evolution and
Shuffle), combined with the Technology Acceptance Model di
mensions. Through distinct evaluation methods, we discuss the
results about how the usage of different creative writing environ
ments can produce results that allow a better understanding of the
user interface design process for users.
What shall i write next? Subliminal and supraliminal priming as triggers for creative writing
Publication . Gonçalves, Frederica; Caraban, Ana; Karapanos, Evangelos; Campos, Pedro; Gonçalves, Frederica; Karapanos, Evangelos; Pereira Campos, Pedro Filipe
Creative writing requires the manipulation of language in
demanding ways, as individuals attempt to uniquely express
themselves. As a result, during creative writing people often
experience the writer’s block: a stress reaction that affects their
ability to write. Addressing this problem, creativity support tools
have been incorporating story prompts to instigate the creative
process. However, such strategies distract the user from the
writing task and impose cognitive load to get over the block. In
this paper, we investigate subliminal priming as a novel technique
to support creative writing. We developed a text-editor that
provides conscious and unconscious textual hints during a writing
task and explored its impact on user’s self-experienced creativity.
Results showed that participants in the subliminal condition
experienced more loss of self-consciousness when compared to
the control condition. Self-report data revealed higher loss of self
consciousness in the subliminal condition while the analysis of
eye-tracking data and verbal-accounts revealed a stronger
influence on people's thoughts during the supraliminal condition.
We report our findings and conclude with insights for future
research.
III Workshop matemática na UMa. Das raízes ao futuro: livro de resumos
Publication . Departamento de Matemática, Faculdade de Ciências Exatas e da Engenharia da Universidade da Madeira
