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DigitUMa

Repositório Institucional da Universidade da Madeira

 

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Sense.Seat: inducing improved mood and cognition through multisensorial priming
Publication . Campos, Pedro F.; Cabral, Diogo; Gonçalves, Frederica; Pereira Campos, Pedro Filipe; Gonçalves, Frederica
ABSTRACT Diogo Cabral Madeira-ITI, Univ. of Madeira Campus Univ. da Penteada 9000-930 Funchal, Portugal +351 291 721 006 diogo.cabral@m-iti.org User interface software and technologies have been evolving significantly and rapidly. This poster presents a break through user experience that leverages multisensorial prim ing and embedded interaction and introduces an interactive piece of furniture called Sense.Seat. Sensory stimuli such as calm colors, lavender and other scents as well as ambient soundscapes have been traditionally used to spark creativity and promote well-being. Sense.Seat is the first computa tional multisensorial seat that can be digitally controlled and vary the frequency and intensity of visual, auditory and ol factory stimulus. It is a new user interface shaped as a seat or pod that primes the user for inducing improved mood and cognition, therefore improving the work environment.
Where2: exploring prior visitor journeys to enrich upcoming visitor’s experience
Publication . Caraban, Ana; Tranquada, Sara; Liao, Stephanie; Ks, Greicy; Schöning, Johannes; Campos, Pedro; Pereira Campos, Pedro Filipe
In recent years, the growth of the travel industry has been astounding. Yet, it is still not easy for an individual to have a meaningful travel experience even, so vast amounts of information are available on the web. As an attempt to support travel decision making and improve visitor’s experience, we designed Where2. Where2 is a location-based mobile app that highlights Points of Interest (POI) customized to tourist’s travel- related attributes (e.g. the length of their stay). POIs are in-situ recommendations proposed as “Ghost Paths” journeys - the idea that you can follow a prior tourist shoes to explore the city. We generate “Ghost Paths” journeys by using a non-intrusive positioning system that captures prior tourists’ Wi-Fi signal and detect their journeys across the city. With this system our goal is to support visitors with their travel decisions and nudge them towards optimal journey choices that maximize their utilities.
Understanding and evaluating the user Interface design for creative writing
Publication . Gonçalves, Frederica; Campos, Pedro; Gonçalves, Frederica; Pereira Campos, Pedro Filipe
Recent decades brought us technological advances which have been able to significantly improve the writing activity. Everyone writes, and everyone has a wide variety of creative writing tools for that. In this paper, we present a study with 23 user experiences and interviews, regarding four different writing environments in a within-subject design. We obtained a deep understanding of which tool promotes higher levels of satisfaction and creativity during the process of creative writing. First, we compared the cre ative writing Dimensions (Serendipity, Haven, Evolution and Shuffle), combined with the Technology Acceptance Model di mensions. Through distinct evaluation methods, we discuss the results about how the usage of different creative writing environ ments can produce results that allow a better understanding of the user interface design process for users.
What shall i write next? Subliminal and supraliminal priming as triggers for creative writing
Publication . Gonçalves, Frederica; Caraban, Ana; Karapanos, Evangelos; Campos, Pedro; Gonçalves, Frederica; Karapanos, Evangelos; Pereira Campos, Pedro Filipe
Creative writing requires the manipulation of language in demanding ways, as individuals attempt to uniquely express themselves. As a result, during creative writing people often experience the writer’s block: a stress reaction that affects their ability to write. Addressing this problem, creativity support tools have been incorporating story prompts to instigate the creative process. However, such strategies distract the user from the writing task and impose cognitive load to get over the block. In this paper, we investigate subliminal priming as a novel technique to support creative writing. We developed a text-editor that provides conscious and unconscious textual hints during a writing task and explored its impact on user’s self-experienced creativity. Results showed that participants in the subliminal condition experienced more loss of self-consciousness when compared to the control condition. Self-report data revealed higher loss of self consciousness in the subliminal condition while the analysis of eye-tracking data and verbal-accounts revealed a stronger influence on people's thoughts during the supraliminal condition. We report our findings and conclude with insights for future research.
III Workshop matemática na UMa. Das raízes ao futuro: livro de resumos
Publication . Departamento de Matemática, Faculdade de Ciências Exatas e da Engenharia da Universidade da Madeira