Percorrer por autor "Campos, Pedro Filipe Pereira"
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- Designing for workstyle transitions: interaction design tools for software engineeringPublication . Campos, Pedro Filipe Pereira
- Differential patterns in motivations for practicing sport and their effects on physical activity engagement across the lifespanPublication . Nascimento, Marcelo de Maio; Gouveia, Élvio Rúbio; Gouveia, Bruna R.; Marques, Adilson; França, Cíntia; Campos, Pedro Filipe Pereira; Martins, Francisco; García-Mayor, Jesús; Ihle, AndreasThis study aims to report what motivates individuals to be physically active, to determine whether motivating factors influence physical activity (PA) levels, and whether this differs across the lifespan. This is a cross-sectional study with 498 individuals: 117 adolescents, 306 adults, and 75 older adults. PA was assessed using Baecke’s questionnaire, and motivating factors for practicing sports were investigated using a scale with twelve questions. The factor analysis identified three motivating factors for sports practice: psychosocial, bodily, and well-being. The scale’s overall reliability and internal consistency indicated a Cronbach’s alpha of 0.885. The analysis of covariance (ANCOVA) adjusted for sex indicated the three factors as having a significant effect on PA (p < 0.050); however, only the well-being factor showed a significant interaction with age groups (p = 0.023, ηp 2 = 0.030). Subsequently, the effect of the well-being factor on PA scores in each age group was explored through regression analyses. Only older adults showed a significant association in the unadjusted [OR = 0.378, p = 0.001, R2 = 0.243] and the sex-adjusted analysis [OR = 0.377, p = 0.001, R2 = 0.288]. These results help us to better understand the underlying motivational reasons in different age groups for engaging in sports.
- Empowering the creative design process through LLM-based support toolsPublication . Rodrigues, Ana; Cabral, Diogo; Campos, Pedro; Rodrigues, Ana; Campos, Pedro Filipe Pereira ; Campos, PedroCreative professionals (such as designers) have begun applying gen erative artificial intelligence (GenAI) models to their workflows, from text to image production. This practical adoption has been explored in human-computer interaction (HCI), which guides the incorporation of these models into creative design processes. While HCI research explores GenAI, an underlying wave of research is emerging, incorpor ating these models into Creativity Support Tools (CSTs). Our work aims to articulate the role of GenAI in supporting design creativity, an area that still requires research. This knowledge is essential for guiding the development of new CSTs. We contribute to this knowledge by devel oping an LLM-based CST with two interactive visualization interfaces (idea generation and evaluation). Through an empirical study with 18 participants (professionals and advanced design students) with design backgrounds, we demonstrated SAIESE’s potential to facilitate diver gent and convergent thinking. We also identify opportunities and challenges of incorporating AI into the creative design process. Our results highlight the role and use of AI at each stage.
- Task-driven tools for requirements engineeringPublication . Campos, Pedro Filipe PereiraThis research aims at designing and evaluating a new generation of usable and multimodal Require ments and Analysis Tools, capable of promoting arti fact co-evolution in a useful manner, enabling coop eration and communication of multiple stakeholders over a common semantic model. The main goal is to leverage the elicitation of functional and non functional requirements by using multimodal interac tion techniques, and driving software development using a conceptual architecture easily extracted from user task flows.
