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- A mobile system for collaborative design and review of large scale virtual reality modelsPublication . Campos, Pedro; Pereira Campos, Pedro Filipe; Gouveia, Duarte; Noronha, Hildegardo; Noronha, Hildegardo; Jorge, Joaquim; Jorge, JoaquimSeveral tools and research prototypes have been developed with the goal of improving the visualization, manipulation, design and review of 3D virtual reality models. However, most of the interactive technologies deployed in real world engineering contexts are still difficult to use. We present a novel virtual reality system specifically designed to support the needs of engineering teams working at oil platforms. CEDAR (Collaborative Engineering Design And Review) is based on multitouch and accelerometer input, and was designed and evaluated in close cooperation with researchers and engineers of a large oil industry company. The system allows the navigation, reviewing and annotation of 3D CAD (Computer-Aided Design) models in a mobile, collaborative context.
- SCAH!RF: a novel wearable as a subconscious approach for mitigating anxiety symptomsPublication . Lopes, Laís; Campos, Pedro F.; dos Santos Lopes, Laís; Pereira Campos, Pedro FilipeMobile and wearable interfaces have long been developed to improve mental health issues, including anxiety disorders, which represent a significant public health problem affecting more than 250 million people. However, most of the current approaches still operate in the so-called “reflective mind”, which hampers results since reflecting on your own health data can induce even more stress and anxiety. In this poster we introduce an alternative approach towards mitigating anxiety symptoms through the use of “subtle” wearable interfaces. Capitalizing on the subconscious processes of the mind is particularly attractive for anxiety disorders. We present a smart wearable in the form of a scarf that implements a subconscious, less-invasive approach in the design of assistive technologies for mental health. Preliminary results bring important implications for interaction design: combining psychological conditioning therapy (via a mobile app) with our smart scarf provides a solution that can be worn anytime anywhere to fight anxiety symptoms. But this work also raises many privacy and ethical concerns which should be discussed by the HCI community: how can designers balance the opaqueness of subconscious approaches with the necessary ethical transparency? And how can mental health technologies be conceived in such a way they do not instigate societal stigma in users?
- User experience in an automated worldPublication . Palanque, Philippe; Campos, Pedro F.; Nocera, José Abdelnour; Clemmensen, Torkil; Roto, Virpi; Pereira Campos, Pedro FilipeThe aim of this panel is to raise awareness and to foster discussions around the notions of Automation and User Experience and their interplay in the design, development, evaluation and deployment of interactive systems. User Experience is taken in its broad meaning as defined in the white paper of https:// www.allaboutux.org/ [11]. As for automation we consider here its wide per spective as proposed in [4]– The Seven Deadly Myths of “Autonomous Sys tems”. In a time where there is strong push towards more and more automation in our daily life, the panel will question the impact of such trend on users’ experiences in multiple contexts such as work, entertainment, learning, as well as question other important emerging issues such as ethics, engagement and automation rationale.
- User experiences and wellbeing at workPublication . Bhutkar, Ganesh; Roto, Virpi; Clemmensen, Torkil; Barricelli, Barbara Rita; Abdelnour-Nocera, Jose; Meschtscherjakov, Alexander; Lopes, Arminda Guerra; Campos, Pedro; Gonçalves, Frederica; Pereira Campos, Pedro Filipe; Gonçalves, FredericaAs digitalization pervades diverse types of workplaces, an increasing part of employees’ work is with interactive technologies. Therefore, user experience of the technologies at work has an important influence to the job satisfaction, work motivation, and employee wellbeing. However, previous research on these topics rarely considers the digitalized work processes and the tools used at work. This workshop invites experts studying work with digital technologies to discuss the impact of these kind of tools on employee wellbeing. The UX@Work workshop aims to build a research agenda for tackling a multitude of overlooked research topics in this area.
