Authors
Abstract(s)
Globally, the aging population is expected to increase from 12% to 22% between 2015 and
2050. Approximately 20% of this population suffers from mental or neurological conditions,
with dementia being one of the most prevalent. Dementia is characterized by progressive
cognitive decline and is currently the seventh leading cause of death, posing significant social
and economic challenges and requiring extensive support from healthcare and social services.
Current treatments for dementia face substantial limitations, particularly pharmacological
approaches, which often come with side effects and limited efficacy. Consequently, there is a
growing need for innovative non-pharmacological interventions. This thesis explores
innovative non-pharmacological approaches to dementia care using interactive technology
and is divided into two parts. Part I depicts a randomized controlled trial of the serious game
"SAUDÆDE," which integrates personalized cognitive activities based on music and
reminiscence therapy for people with dementia in an augmented reality setting. This study
assesses the impact of SAUDÆDE on cognition, mood, functionality, and quality of life in
people with dementia, demonstrating significant benefits in overall cognitive function. Part II
reviews the use of Virtual reality based interventions through the use of head-mounted
displays in dementia care, highlighting their potential to enhance and promote engagement
and therapeutic outcomes through exergames. These studies emphasize the importance of
personalized, technology-driven interventions in dementia care, showcasing the potential of
serious games and Virtual reality-based therapies to improve the well-being and cognitive
health of PwD.
Description
Keywords
Dementia Serious games Cognitive stimulation Virtual reality pharNon-farmacological interventions Clinical Health Psychology and Well-Being . Faculdade de Artes e Humanidades