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Quantifying epistemic actions in human-computer interaction

datacite.subject.fosEngenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informáticapt_PT
dc.contributor.advisorOakley, Ian
dc.contributor.advisorHoven, Elise Van Den
dc.contributor.advisorCorreia, Nuno
dc.contributor.authorEsteves, Augusto Emanuel Abreu
dc.date.accessioned2016-06-01T13:44:09Z
dc.date.available2016-07-01T00:30:08Z
dc.date.issued2015-01
dc.description.abstractAs digital systems move away from traditional desktop setups, new interaction paradigms are emerging that better integrate with users’ realworld surroundings, and better support users’ individual needs. While promising, these modern interaction paradigms also present new challenges, such as a lack of paradigm-specific tools to systematically evaluate and fully understand their use. This dissertation tackles this issue by framing empirical studies of three novel digital systems in embodied cognition – an exciting new perspective in cognitive science where the body and its interactions with the physical world take a central role in human cognition. This is achieved by first, focusing the design of all these systems on a contemporary interaction paradigm that emphasizes physical interaction on tangible interaction, a contemporary interaction paradigm; and second, by comprehensively studying user performance in these systems through a set of novel performance metrics grounded on epistemic actions, a relatively well established and studied construct in the literature on embodied cognition. The first system presented in this dissertation is an augmented Four-in-a-row board game. Three different versions of the game were developed, based on three different interaction paradigms (tangible, touch and mouse), and a repeated measures study involving 36 participants measured the occurrence of three simple epistemic actions across these three interfaces. The results highlight the relevance of epistemic actions in such a task and suggest that the different interaction paradigms afford instantiation of these actions in different ways. Additionally, the tangible version of the system supports the most rapid execution of these actions, providing novel quantitative insights into the real benefits of tangible systems. The second system presented in this dissertation is a tangible tabletop scheduling application. Two studies with single and paired users provide several insights into the impact of epistemic actions on the user experience when these are performed outside of a system’s sensing boundaries. These insights are clustered by the form, size and location of ideal interface areas for such offline epistemic actions to occur, as well as how can physical tokens be designed to better support them. Finally, and based on the results obtained to this point, the last study presented in this dissertation directly addresses the lack of empirical tools to formally evaluate tangible interaction. It presents a video-coding framework grounded on a systematic literature review of 78 papers, and evaluates its value as metric through a 60 participant study performed across three different research laboratories. The results highlight the usefulness and power of epistemic actions as a performance metric for tangible systems. In sum, through the use of such novel metrics in each of the three studies presented, this dissertation provides a better understanding of the real impact and benefits of designing and developing systems that feature tangible interaction.pt_PT
dc.identifier.tid101472374
dc.identifier.urihttp://hdl.handle.net/10400.13/1178
dc.language.isoengpt_PT
dc.relationGUIDELINES FOR TANGIBLE USER INTERFACE DESIGN BASED ON THE FRAMEWORK OF EMBODIED COGNITION
dc.subjectCiência e tecnologia informáticaspt_PT
dc.subjectEngenhariapt_PT
dc.subjectComputaçãopt_PT
dc.subjectHomenspt_PT
dc.subjectComputadorespt_PT
dc.subjectEpistemologiapt_PT
dc.subjectInteração homem-computadorpt_PT
dc.subjectTangívelpt_PT
dc.subjectConhecimentopt_PT
dc.subjectCognição incorporadapt_PT
dc.subjectInformatics Engineering, speciality: Human-Computer Interactionpt_PT
dc.subject.pt_PT
dc.subjectCentro de Ciências Exatas e da Engenhariapt_PT
dc.titleQuantifying epistemic actions in human-computer interactionpt_PT
dc.typedoctoral thesis
dspace.entity.typePublication
oaire.awardTitleGUIDELINES FOR TANGIBLE USER INTERFACE DESIGN BASED ON THE FRAMEWORK OF EMBODIED COGNITION
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/OE/SFRH%2FBD%2F70203%2F2010/PT
oaire.fundingStreamOE
person.familyNameEsteves
person.givenNameAugusto
person.identifier2040913
person.identifier.ciencia-id0719-AC59-37C1
person.identifier.orcid0000-0003-1621-5375
person.identifier.scopus-author-id36674891300
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typedoctoralThesispt_PT
relation.isAuthorOfPublicationad369ccb-b6b7-4285-bfb8-e07aad70006c
relation.isAuthorOfPublication.latestForDiscoveryad369ccb-b6b7-4285-bfb8-e07aad70006c
relation.isProjectOfPublicationacdadddb-8189-4911-9b19-d3644f4146f4
relation.isProjectOfPublication.latestForDiscoveryacdadddb-8189-4911-9b19-d3644f4146f4
thesis.degree.nameDoctorate in Informatics Engineering, specialty: Human-Computer Interactionpt_PT

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