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Modulation of physiological responses and activity levels during exergame experiences

dc.contributor.authorMuñoz, John Edison
dc.contributor.authorCameirão, Mónica S.
dc.contributor.authorRúbio, Élvio
dc.contributor.authorPaulino, Teresa
dc.contributor.authorBermúdez i Badia, Sergi
dc.date.accessioned2018-11-06T12:11:40Z
dc.date.available2018-11-06T12:11:40Z
dc.date.issued2016
dc.description.abstractExergames are exercise-oriented games that offer opportunities to increase motivation for exercising and improving health benefits. However, Exergames need to be adaptive and provide accurate feedback for physiologically correct exercising, sustaining motivation and for better personalized experiences. To investigate the role of physiological computing in those aspects, we employed a repeated measures design exploring changes in physiological responses caused by the gaming and exercising components of an Exergame intervention. Seventeen older adults (64.5±6.4 years) interacted with a videogame in two modes (Control, Exergaming) in different difficulty levels. Electrocardiography, Electrodermal and Kinematic data were gathered synchronously with game data. Findings show that Exercise intensities and heart rate changes were largely modulated by game difficulty, and positive feedback was more likely to produce arousal responses during Exergaming than negative feedback. A heart rate-variability analysis revealed strong influences of the interaction mode showing that Exergaming has potential to enhance cardiac regulation. Our results bring new insights on the usefulness of psychophysiological methods to sustain exercising motivation and personalizing gameplay to the individual needs of users in Exergaming experiences.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationMuñoz, J. E., Cameirão, M. S., Rubio, E., Paulino, T., & i Badia, S. B. (2016). Modulation of physiological responses and activity levels during exergame experiences. In 2016 18th International Conference on Virtual Worlds and Games for Serious Applications. IEEE.pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/2139
dc.language.isoengpt_PT
dc.publisherInstitute of Electrical and Electronics Engineerspt_PT
dc.relationAHA: Augmented Human Assistance
dc.subjectGame user researchpt_PT
dc.subjectExergamingpt_PT
dc.subjectPsychophysiologypt_PT
dc.subjectOlder adultspt_PT
dc.subjectPhysiological computingpt_PT
dc.subjectPositive reinforcemenpt_PT
dc.subjectEDApt_PT
dc.subjectECGpt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Sociaispt_PT
dc.titleModulation of physiological responses and activity levels during exergame experiencespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.awardTitleAHA: Augmented Human Assistance
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/5665-PICT/CMUP-ERI%2FHCI%2F0046%2F2013/PT
oaire.citation.title2016 18th International Conference on Virtual Worlds and Games for Serious Applicationspt_PT
oaire.fundingStream5665-PICT
person.familyNameCameirão
person.familyNameGouveia
person.familyNamePaulino
person.familyNameBermúdez i Badia
person.givenNameMónica
person.givenNameÉlvio Rúbio
person.givenNameTeresa
person.givenNameSergi
person.identifierhttps://scholar.google.pt/citations?user=nkIo3MQAAAAJ&hl=en
person.identifier239789
person.identifier.ciencia-id0A12-4F21-0CC2
person.identifier.ciencia-id3B10-8BDF-0D67
person.identifier.ciencia-id811B-FF50-B05A
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.orcid0000-0002-5352-0128
person.identifier.orcid0000-0003-0927-692X
person.identifier.orcid0000-0003-4292-8758
person.identifier.orcid0000-0003-4452-0414
person.identifier.ridC-8675-2018
person.identifier.ridC-8681-2018
person.identifier.scopus-author-id21740694600
person.identifier.scopus-author-id6506360007
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typeconferenceObjectpt_PT
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