Browsing by Issue Date, starting with "2017-03-14"
Now showing 1 - 2 of 2
Results Per Page
Sort Options
- Keepers of intheris: mechanics and technologyPublication . Almeida, Yuri Aristides da Silva Godinho de; Fermé, Eduardo Leopoldo; Badia, Sergi Bermúdez iIn recent years, the development of video games has become more and more affordable, with several game engines being released for free, which allowed small independent teams to produce quality games. In this project, we detail the development process of a digital game which is an adaptation of a previously existing board game. This project focuses on the development and technological implementation as well as the game mechanics, two of the four elements of the game design tetrad, which encapsulates every aspect existing in a video game. The existing board game is a turn based strategy game, with 6 heroes, 48 unique abilities and 55 element powers. Here we will explain how we designed the architecture of this project, which technologies we used and developed to allow us to achieve this adaptation, and how we structured the multiplayer architecture to allow networked play. This work provides a deep insight for anyone that wishes to understand the game industry and learn the process of creating a video game.
- Keepers of intheris: story and aestheticsPublication . Vieira, Tatiana Severim; Badia, Sergi Bermúdez i; Fermé, Eduardo LeopoldoThe recent releases of new and affordable software for developing video games, combined with an educated population and the large amount of knowledge available for free on the internet has created an explosion in the number of video games being developed and released independently. This project details part of the development of a video game based on a previously existing board game. This project focuses on the aesthetics and story, two elements of the game design tetrad that, all games possess in varying degrees. During this project the interface of the video game was designed, prototyped, tested and iterated upon. The game world, its props and characters were also modeled and a background story was established for the world, the monuments on it and, for each character and where they came from. The development of this project followed processes applied and thought by professionals of the game industry and was successful to implement a proof of concept of a video game. This work provides a deep insight for anyone that wishes to understand the game industry and learn the process of creating a game.