Browsing by Issue Date, starting with "2020-02-03"
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- "Tell a Tail": the design of an interactive cinematic VR for an animal welfare transmediaPublication . Andrade, Tânia Esteves de; Nisi, Valentina; Bala, Paulo AlexandreTell a Tail 360 is a Virtual Reality (VR) documentary, part of a larger transmedia project about animal welfare in Madeira island, created to educate, raise awareness and spread the love for the animals, targeting teenage audiences. The literature review and the context research surveys suggest that younger audiences are more likely to change their behaviours than adults. Moreover, the majority of people are interested in the topic of animal welfare (AW) although not always aware of its complexity (e.g., lack of responsibility of ownership or lack of education on proper animal treatment). Over several months, 360º footage was recorded showing different perspectives of the problem through contact with different stakeholders. Later, the footage was used in the design of an interactive VR documentary highlighting kennels’ conditions, Non-governmental organizations fieldwork, and the importance of providing primary care to pets. The user explores the story through different media sources inside the virtual world, such as social media posts, photography and audio. These interactive features provide users with the opportunity to unfold the story through their choices, promoting exploration and contemplation of the subject and were designed to increase audience engagement and agency in the experience. Through A/B user testing conducted with two groups of adolescents (in which one tested a non-VR version of the documentary and the other group the VR version), findings suggest that the immersive version generated greater interest and involvement in the problem addressed. This thesis project can provide new insights on how interactive and immersive content can engage the teenage audience to a more significant awareness of good animal welfare behaviours and other social problems.
- "Tell a Tail": the design of an AR comic «book for an animal welfare transmediaPublication . Oliveira, Sarah Louise Santos; Nisi, Valentina; Dionísio, MaraTell a Tail: Caminho Incerto is an Augmented Reality comic book, part of a larger transmedia project, about animal welfare in Madeira island. The goal of this project is to educate, raise awareness and spread the love for animals. The comic book was designed for children, more precisely targeting children between 10 and 12 years of age. Caminho Incerto is a “choose your own adventure type” comic book, where readers face various choices in a branching narrative that will lead to one of the four different endings. In addition to the comic book, an Augmented Reality application unlocks content upon scanning special markers disseminated in the comic book where users can watch augmented 3D scenes depicting scenes from the comic book, from the character’s point of view. Our project shows that augmenting traditional media (such as a comic printed book) with cutting edge technologies (like AR) can be efficient in delivering engaging content and have a positive impact to younger audiences, in particular, digital natives by creating immersive experiences.