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Andrade Ferreira, Luis Duarte

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  • Music-based assistive feedback system for the exploration of virtual environments in individuals with dementia
    Publication . Ferreira, Luis Duarte Andrade; Cameirão, Mónica S.; Bermúdez i Badia, Sergi
    Music is a powerful tool that shapes human experience since infancy with a known positive effect on health. As such, music has been used to aid in a variety of conditions among which Alzheimer's disease (AD). Although AD is known for disrupting competences related to activities of daily living, several learning paradigms have been applied to re-stimulate such competences. In this study, we explore the feasibility of a learning enhancement method that is based on musical distortions. We developed a quiz-type game where participants with dementia had to find the right answer. Two conditions were created, one condition exploited feedback based on musical distortion while the second condition was based on visual distortion. We applied a within-subjects study design, and measured the performance in terms of time and errors in 7 patients with dementia. The results support our hypothesis that music-based feedback can be an effective enhancer of task performance when compared to visual feedback in patients suffering dementia.
  • Yasmine’s adventures: an interactive urban exploring the sociocultural potential of digital entertainment
    Publication . Nisi, Valentina; Dionisio, Mara; Hanna, Julian; Ferreira, Luis; Nunes, Nuno
    Urban computing systems impact quality of life in densely populated areas. With the widespread availability of wireless networks and portable devices, ur ban areas are fast becoming a hybrid of the physical environment and the digital datasphere. This paper describes Yasmine’s Adventures, a location aware story telling platform that leverages on urban computing strategies to create an inter active walk through the Mehringplatz area, surrounding the Jewish Museum in Berlin. Yasmine’s Adventures (YA) is a mobile application that delivers a se quence of animations clips tailored specifically to the Mehringplatz neighbour hood. The story follows an adventurous local girl as she walks home alone, vis iting local landmarks. Yasmine’s perceptions of the landmarks, identified by community members in an earlier workshop, reflect the real concerns of the community. This interactive experience was created to engage visitors of the Jewish Museum to explore the relatively neglected streets of the area in which the museum is situated.