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- The efficacy of a multicomponent functional fitness program based on exergaming on cognitive functioning of healthy older adults: a randomized controlled trialPublication . Gouveia, Élvio R.; Smailagic, Asim; Ihle, Andreas; Marques, Adilson; Gouveia, Bruna R.; Cameirão, Mónica; Sousa, Honoratoé Santos Correia de; Kliegel, Matthias; Siewiorek, DanielBackground and Objectives: Regular physical exercise can attenuate age-related cognitive decline. This study aimed to investigate the effect of a physical exercise multicomponent training based on exergames on cognitive functioning (CF) in older adults. Research Design and Methods: This randomized controlled trial included older adults aged 61–78. Participants were randomly allocated to an intervention group (IG; n = 15) or active control group (CG; n = 16). The IG was exposed to a combined training with traditional exercise and exergaming, twice a week over a period of 12 weeks. The CG performed only traditional sessions. CF was assessed by the Cognitive Telephone Screening Instrument. The time points for assessment were at zero (pretest), 12 (posttest), and 17 weeks (follow-up). Results: Active CG and IG increased from pretest to posttest in short-term memory (STM), long-term memory (LTM), and Cognitive Telephone Screening Instrument total score 1.98 > Z < 3.00, ps < .005, with moderately large positive effects (.36 > r < .54). A significant increase was seen from posttest to follow-up in STM, Z = 2.74, p = .006, and LTM, Z = 2.31, p < .021, only in IG. Across the two time periods posttest to follow-up, there were significant interaction effects between program type and time for STM (p = .022, η2 p = .17) and LTM (p = .004, η2 p = .25), demonstrating a more beneficial effect of the exergames intervention compared to the CG. Discussion and Implications: The integration of exergaming in a multicomponent functional fitness exercise might have the potential to maintain and improve CF (in particular, STM and LTM) in older adults.
- The effect of balanced versus unbalanced football small-sided games on decision-making in youth football playersPublication . Ihle, Andreas; Lopes, Helder; Sarmento, Hugo; Marques, Adilson; Gouveia, Élvio Rúbio; Sousa, Honorato JoséDecision-making (DM) is an important ability targeted in the formation of young football players that can improve by using small-sided games (SSGs). The main purpose of this study was to assess players’ DM in different balanced and unbalanced SSG formats keeping the play area constant. The sample was composed of 10 field players plus 2 goalkeepers (13.55±0.51 years). This study consisted of 3 sessions, one day for each session, with an interval of 48 hours apart between sessions. Three different SSG formats (4vs.4; 4vs.5; 4vs.6), in a play area of 40x30 meters, were selected. The outcome was the decision-making index (DMI), assessed with the Game Performance Assessment Instrument (GPAI). Results showed that on two of the three days, there were statistical differences in DMI across the three different SSG formats. In the 4vs.6 format a higher median score than in the 4vs.4 format was recorded on day 2 (U=13.0, z=-2.34, p=.025, r=.57) and day 3 (U=5.50, z=-2.98, p=.003, r=.72). In conclusion, the use of unbalanced SSG formats in the training may benefit DM development, and therefore may constitute an important factor to be considered in the formation of young football players.
- The influence of numerical variability in small-sided games on youth football goalkeepers’ tactical-technical behaviourPublication . Sousa, Honorato; Gouveia, Élvio; Sarmento, Hugo; Caldeira, Romualdo; Marques, Adilson; Lopes, Helder; Ihle, AndreasPurpose. The main purpose of this study was to investigate changes in the tactical-technical behaviour of football goal keepers (GKs) across 5 small-sided games (SSGs) formats with temporary numerical variability. Methods. The sample involved 4 male under-17 GKs from the same team aged 16.1 ± 0.52 years. Three sessions were held on 3 different days to collect information. On each day, the 10-minute SSGs exercise with temporary numerical vari ability was repeated twice. The numerical ratio of players changed every 2 minutes without interrupting the practice. The exercise always started with a situation of 3 vs. 3 + GK (‘+ GK’ for both teams in each format), going through 4 vs. 3 + GK, 5 vs. 3 + GK, 3 vs. 4 + GK, and 3 vs. 5 + GK. Results. The 3 vs. 3 + GK format and the numeric superiority by 1 and 2 (4 vs. 3 + GK and 5 vs. 3 + GK) induced fewer defensive tasks in comparison with numeric inferiority (3 vs. 4 + GK and 3 vs. 5 + GK). From an offensive perspective, 3 vs. 3 + GK caused more offensive tasks in comparison with numeric superiority by 1 and 2 (4 vs. 3 + GK and 5 vs. 3 + GK). However, the game formats in numeric inferiority (3 vs. 4 + GK and 3 vs. 5 + GK) induced more offensive tasks. Conclusions. This study suggests the use of temporary numerical variability SSGs to increase offensive and defensive GK tactical-technical behaviour.
- The influence of small-sided football games with numerical variability in external training loadPublication . Sousa, Honorato; Gouveia, Élvio Rúbio; Marques, Adilson; Sarmento, Hugo; Pestana, Marcelo; Quintal, Tomás; Lopes, Helder; Ihle, Andreas: Small-sided games (SSGs) are a motivational strategy and effective training method to develop skills and physical fitness at optimal intensity. This study investigates the influence of variability in the number of players on the physiological response using SSGs. The sample was composed of 10 field players with an average age of 15.9 ± 0.50 years old. Three sessions were held on 3 different days to collect information. The 10 min SSG exercise with temporal numerical variability was repeated twice on each day. The numerical ratio of players involved changed every 2 min without disrupting the practice. In a game space with 35 × 25 m, the exercise always started in a situation of 3 vs. 3. External training load metrics (i.e., physical activity counts, activity intensity, and energy expenditure) were assessed using Actigraph WGT3X accelerometers. The 3 vs. 3 format game had higher physical activity counts (i.e., higher vector magnitude) and requested more time spent in very vigorous physical activity intensity. Consequently, the 3 vs. 3 format in young football players had higher energy expenditure (i.e., a higher METs) than that in the other studied game formats. This study confirms the influence of SSGs with numerical variability in external training load.