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- Virtual reality gaming in rehabilitation after musculoskeletal injur: user experience pilot studyPublication . Gouveia, Élvio Rúbio; Campos, Pedro; França, Cristiano S.; Rodrigues, Louis M.; Martins, Francisco; França, Cíntia; Gonçalves, Frederica; Teixeira, Fernando; Ihle, Andreas; Gouveia, Bruna R.The purposes of this study were twofold: (1) to describe a new technological solution for the rehabilitation of musculoskeletal injuries based on virtual reality (VR) gaming, and (2) to analyze the variation in rated perceived exertion (RPE) and heart rate (HR) of the participants when undergoing a rehabilitation session based on different VR games. Thirty-seven participants aged 23.7 ± 7.0 years tested during five customized VR games to provide a complete rehabilitation session after a musculoskeletal injury. The results of the Friedman test indicated a statistically significant difference in RPE scale and HR across the five VR games throughout a complete rehabilitation session (χ2 (4, n = 35) = 75.59; p < 0.001 and χ2 (4, n = 35) = 27.75, p < 0.001, respectively). RPE and HR increased significantly from Game 1 to Game 2 (z = –5.16, p < 0.001), from Game 1 to Game 3 (z = – 5.05, p < 0.001), from Game 1 to Game 4 (z = –4.87, p < 0.001), and from Game 1 to Game 5 (z = –3.61, p < 0.001). Moreover, the results showed a high perceived usability of the system, greater intrinsic motivation to perform the rehabilitation exercises, a high level of immersion, and a good experience in the VR gaming environment. Our study stimulates extended intervention programs following up on this immersive virtual reality rehabilitation system to support soccer players recovering from musculoskeletal injuries.
- Digital health in schools: a systematic reviewPublication . França, Cíntia; Santos, Francisco; Martins, Francisco; Lopes, Helder; Gouveia, Bruna; Gonçalves, Frederica; Campos, Pedro; Marques, Adilson; Ihle, Andreas; Gonçalves, Tatiana; Gouveia, Élvio RúbioWorldwide, the growing digitalization process and increase in smartphone usage have contributed to promoting mobile health (mHealth) services. This study provides an overview of the research targeting the effectiveness of mHealth interventions among children and adolescents in the school environment. A systematic literature review was performed following Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) in the PubMed, Web of Science, and Scopus databases. The results show that physical activity and nutrition are the main intervention topics. Health literacy, mental health, productive health, vaccination rates, and social interaction were also considered in mHealth interventions. Of the 13 studies that remained for analysis, 12 described positive outcomes in at least one health variable after using an mHealth tool. Overall, interventions ranged between four and 24 weeks. Only seven studies managed to have at least 80% of the participants from the baseline until completion. Adding personal information, user interaction, and self-reference comparisons of performance seems crucial for designing successful health digital tools for school-aged children and adolescents.
- Associations between muscular strength and vertical jumping performance in adolescent male football playersPublication . França, Cíntia; Marques, Adilson; Ihle, Andreas; Nuno, João; Campos, Pedro; Gonçalves, Frederica; Martins, João; Gouveia, ÉlvioThis study aimed to investigate the associations between muscular strength tests and vertical jumping performance (countermovement jump [CMJ] and squat jump [SJ]) in adolescent male football players, while controlling for important predictors such as chronological age and body composition. Methods. The sample involved 161 male footballers (mean age: 15.8 ± 1.7 years) from the under-19, under-17, and under-15 age groups. Body fat percentage (BF%) was calculated with Slaughter equations. Muscular strength assessment included handgrip strength and push-up and sit-up tests. Vertical jumping was examined through CMJ and SJ. Pearson correlations and hierarchical regression analyses were run to analyse the data. Results. All muscular strength tests showed significant correlations with CMJ and SJ. Handgrip strength was the most substantial predictor for CMJ (r = 0.43, p < 0.01) and SJ (r = 0.44, p < 0.01). However, regression models identified sit-ups (CMJ: = 0.15, p < 0.01, R2 = 0.23; SJ: = 0.16, p < 0.01, R2 = 0.27) and push-ups (CMJ: = 0.13, p < 0.01; SJ: = 0.15, p < 0.01) as significant predictors after controlling for chronological age, body mass, and BF%. In contrast, BF% remained a significant predictor of jumping performance (CMJ: = –0.43, p < 0.01, R2 = –0.39; SJ: = –0.52, p < 0.01, R2 = –0.52) in the whole hierarchical regression model. Conclusions. This study reinforces the importance of players’ overall physical development, including healthy diet habits, to enhance jumping performance.