Loading...
Research Project
The opportunities, threats, and strategies of eSports sponsorships
Funder
Authors
Publications
Sponsoring esports to improve brand image
Publication . Freitas, Bruno Duarte Abreu; Contreras-Espinosa, Ruth Sofia; Correia, Pedro Álvaro Pereira
This research aimed to identify how esports sponsorships affect the sponsors’ brand image. An
exploratory focus was adopted along with a convergent-parallel mixed method with equal status.
Twenty-two experts in esports sponsorships were interviewed and 5,638 esports fans were surveyed.
Quantitative data was processed on SPSS 25 and qualitative data on NVivo 10. The two data sets were
analysed separately from one another, but the results were interpreted together and given the same
level of importance. The results showed that all experts believe that sponsoring esports can positively
affect the sponsors’ brand image and roughly one-third of fans perceive more positively a small
number of brands as a result of them sponsoring esports. This image improvement is, however,
dependent on multiple variables, including activation strategy, brand type, and target audience. The
findings are relevant for academics and companies looking to better understand the brand image
effects of sponsoring esports.
How sponsors should bring relevant-added value to esports
Publication . Freitas, Bruno Duarte Abreu; Contreras-Espinosa, Ruth Sofia; Correia, Pedro Álvaro Pereira
This paper aimed to determine what types of relevant-added value esports fans most want sponsors to
bring to them and to the competitive gaming industry. A review of the literature permitted the
development of a conceptual model which was subsequently improved by analysing empirical data. A
quantitative exploratory research was conducted on 1,359 esports fans who were sampled through a
non-probability purposive heterogeneous method. Data was collected through a closed-ended online
structured survey. The data showed that two of the three most wanted means for bringing relevant added value are by directly helping the esports industry rather than focusing on the fans. Specifically,
supporting the tournaments and pro-players and promoting good practice and integrity were highly
valued. Most brands are still unaware of how to conduct effective esports sponsorships. By being one
of the first studies in this area, this research provides brands with useful guidelines for developing
sustainable esports sponsorships.
A Model of the Threats that Disreputable Behavior Present to Esports Sponsors
Publication . Freitas, Bruno Duarte Abreu; Contreras-Espinosa, Ruth Sofia; Correia, Pedro Álvaro Pereira
Both esports sponsors and academia are not aware of how disreputable behavior
in the esports scene can negatively affect their brands. Hence, this research aimed at
identifying which types of disreputable behavior in competitive gaming present the
biggest threats to esports sponsors. In this quantitative and exploratory research, a non probability, purposive, and heterogeneous sampling method was employed to gather a
sample of 1,592 esports fans who filled a closed-ended online survey. Results showed
that illegal and unregulated gambling was a high-risk threat to esports sponsors; toxic
behavior, match-fixing, and cheating were labeled as medium-risk threats; and sexism,
cyberattacks, and doping were found to be low-risk threats. Besides being one of the
first studies on esports sponsorships, which serves as a basis for future research in this
market, the findings contribute to the sustainability of the esports industry and its
sponsors. Managerial implications are also discussed.
Organizational Units
Description
Keywords
Contributors
Funders
Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
Funding Award Number
SFRH/BD/143227/2019