Loading...
Research Project
Laboratory of Robotics and Engineering Systems
Funder
Authors
Publications
Co-design and evaluation of an intelligent decision support system for stroke rehabilitation assessment
Publication . Lee, Min Hun; Siewiorek, Daniel P.; Smailagic, Asim; Bernardino, Alexandre; Bermúdez i Badia, Sergi
Clinical decision support systems have the potential to improve work flows of experts in practice (e.g. therapist’s
evidence-based rehabilitation assessment). However, the adoption of these systems is challenging, and the
gains of these systems have not fully demonstrated yet. In this paper, we identified the needs of therapists to
assess patient’s functional abilities (e.g. alternative perspectives with quantitative information on patient’s
exercise motions). As a result, we co-designed and developed an intelligent decision support system that
automatically identifies salient features of assessment using reinforcement learning to assess the quality
of motion and generate patient-specific analysis. We evaluated this system with seven therapists using the
dataset from 15 patients performing three exercises. The results show that therapists have higher usage intent
on our system than a traditional system without patient-specific analysis (𝑝 < 0.05). While presenting richer
information (𝑝 < 0.10), our system significantly reduces therapists’ effort on assessment (𝑝 < 0.10) and
improves their agreement on assessment from 0.66 to 0.71 F1-scores (𝑝 < 0.01). This work discusses the
importance of human centered design and development of a machine learning-based decision support system
that presents contextually relevant information and salient explanations on its prediction for better adoption
in practice.
A human-ai collaborative approach for clinical decision making on rehabilitation assessment
Publication . Lee, Min Hun; Siewiorek, Daniel P. P.; Smailagic, Asim; Bernardino, Alexandre; Bermúdez i Badia, Sergi
Advances in artificial intelligence (AI) have made it increasingly
applicable to supplement expert’s decision-making in the form of a
decision support system on various tasks. For instance, an AI-based
system can provide therapists quantitative analysis on patient’s
status to improve practices of rehabilitation assessment. However,
there is limited knowledge on the potential of these systems. In this
paper, we present the development and evaluation of an interactive
AI-based system that supports collaborative decision making with
therapists for rehabilitation assessment. This system automatically
identifies salient features of assessment to generate patient-specific
analysis for therapists, and tunes with their feedback. In two evalu ations with therapists, we found that our system supports thera pists significantly higher agreement on assessment (0.71 average
F1-score) than a traditional system without analysis (0.66 average
F1-score, p < 0.05). After tuning with therapist’s feedback, our sys tem significantly improves its performance from 0.8377 to 0.9116
average F1-scores (p < 0.01). This work discusses the potential of a
human-AI collaborative system to support more accurate decision
making while learning from each other’s strengths
Evaluation of a low-cost virtual reality surround-screen projection system
Publication . Gonçalves, Afonso; Borrego, Adrián; Latorre, Jorge; Llorens, Roberto; Bermúdez i Badia, Sergi
Two of the most popular mediums for virtual reality are head-mounted displays and surround-screen projection
systems, such as CAVE Automatic Virtual Environments. In recent years, HMDs suffered a significant reduction in cost and
have become widespread consumer products. In contrast, CAVEs are still expensive and remain accessible to a limited number
of researchers. This study aims to evaluate both objective and subjective characteristics of a CAVE-like monoscopic low-cost
virtual reality surround-screen projection system compared to advanced setups and HMDs. For objective results, we measured
the head position estimation accuracy and precision of a low-cost active infrared (IR) based tracking system, used in the
proposed low-cost CAVE, relatively to an infrared marker-based tracking system, used in a laboratory-grade CAVE system. For
subjective characteristics, we investigated the sense of presence and cybersickness elicited in users during a visual search task
outside personal space, beyond arms reach, where the importance of stereo vision is diminished. Thirty participants rated their
sense of presence and cybersickness after performing the VR search task with our CAVE-like system and a modern HMD. The
tracking showed an accuracy error of 1.66 cm and .4 mm of precision jitter. The system was reported to elicit presence but at a
lower level than the HMD, while causing significant lower cybersickness. Our results were compared to a previous study
performed with a laboratory-grade CAVE and support that a VR system implemented with low-cost devices could be a viable
alternative to laboratory-grade CAVEs for visual search tasks outside the user’s personal space.
Towards personalized interaction and corrective feedback of a socially assistive robot for post-stroke rehabilitation therapy
Publication . Lee, Min Hun; Siewiorek, Daniel P.; Smailagic, Asim; Bernardino, Alexandre; Bermúdez i Badia, Sergi
A robotic exercise coaching system requires the
capability of automatically assessing a patient’s exercise to in teract with a patient and generate corrective feedback. However,
even if patients have various physical conditions, most prior
work on robotic exercise coaching systems has utilized generic,
pre-defined feedback.
This paper presents an interactive approach that combines
machine learning and rule-based models to automatically assess
a patient’s rehabilitation exercise and tunes with patient’s
data to generate personalized corrective feedback. To generate
feedback when an erroneous motion occurs, our approach
applies an ensemble voting method that leverages predictions
from multiple frames for frame-level assessment. According to
the evaluation with the dataset of three stroke rehabilitation
exercises from 15 post-stroke subjects, our interactive approach
with an ensemble voting method supports more accurate frame level assessment (p < 0.01), but also can be tuned with held-out
user’s unaffected motions to significantly improve the perfor mance of assessment from 0.7447 to 0.8235 average F1-scores
over all exercises (p < 0.01). This paper discusses the value of
an interactive approach with an ensemble voting method for
personalized interaction of a robotic exercise coaching system.
Finding the optimal time window for increased classification accuracy during motor imagery
Publication . Blanco-Mora, D. A.; Aldridge, A.; Jorge, C.; Vourvopoulos, A.; Figueiredo, P.; Bermúdez i Badia, S.
Motor imagery classification using electroencephalography is based on feature extraction over a length of
time, and different configurations of settings can alter the performance of a classifier. Nevertheless, there
is a lack of standardized settings for motor imagery classification. This work analyzes the effect of age on
motor imagery training performance for two common spatial pattern-based classifier pipelines and various
configurations of timing parameters, such as epochs, windows, and offsets. Results showed significant (p
≤ 0.01) inverse correlations between performance and feature quantity, as well as between performance and
epoch/window ratio.
Organizational Units
Description
Keywords
Contributors
Funders
Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
6817 - DCRRNI ID
Funding Award Number
UIDB/50009/2020