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Energy monitoring in the wild: platform development and lessons learned from a real-world demonstrator
Publication . Quintal, Filipe; Garigali, Daniel; Vasconcelos, Dino; Cavaleiro, Jonathan; Santos, Wilson; Pereira, Lucas
This paper presents the development and evaluation of EnnerSpectrum, a platform for electricity monitoring. The development was motivated by a gap between academic, fully custom made monitoring solutions and commercial proprietary monitoring approaches. EnnerSpectrum is composed of two main entities, the back end, and the Gateway. The back end is a server comprised of flexible entities that can be configured to different monitoring scenarios. The Gateway interacts with equipment at a site that cannot interact directly with the back end. The paper presents the architecture and configuration of EnnerSpectrum for a long-term case study with 13 prosumers of electricity for approximately 36 months. During this period, the proposed system was able to adapt to several building and monitoring conditions while acquiring 95% of all the available consumption data. To finalize, the paper presents a set of lessons learned from running such a long-term study in the real world.
Meta-evaluating the effects of social preferences on NPC-evaluators in an energy community game
Publication . Isaza-Giraldo, Andrés; Bala, Paulo; Jiskrová, Anna; Sachser, Luiz; Campos, Pedro; Pereira, Lucas; Bala, Paulo; Pereira Campos, Pedro Filipe; Campos, Pedro; Pereira, Lucas
Energy Communities (EC) are emerging frameworks where citizens collectively share renewable energy. Levering knowledge about this topic is challenging for how varied these types of com munities might be and how many actors are involved in decision taking. We are developing En-join, a game in which the player has to solve open-ended challenges that are mediated and evaluated by conversational agents that represent members of a EC. We im plemented and prompted an LLM (Phi-4) to perform role-playing and evaluation simultaneously. We tested prompt variants indicat ing personality and behavior and meta-evaluated the evaluation performance using six predefined answers across three levels. Our results suggest that indicating social preferences noticeably affects the evaluation behavior. We contribute to the field of games and serious games by showing how LLMs can be used as conversational characters and evaluator agents simultaneously, and suggest that role-playing might be affecting evaluation behavior in any LLM implementations.

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Entidade financiadora

Fundação para a Ciência e a Tecnologia

Programa de financiamento

CEEC IND 2017

Número da atribuição

CEECIND/01179/2017/CP1461/CT0020

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