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Advisor(s)
Abstract(s)
Memories of Carvalhal’s Palace – Haunted Encounters is an Aug mented Reality (AR) location-based game which involves players in uncovering
the mystery behind the haunted aspects of a museum premises. The game de ployed at the Natural History Museum of Funchal makes use of mobile interac tive AR and gaming strategies to promote the engagement of teenage visitors
(digital natives) in museum experiences. Through this game, the audience em barks in a journey through the museum spaces, collecting scientific information
about selected exhibits, while interacting with their tridimensional (3D) AR mod els. The audience’s interactions with the museum exhibits are rewarded with
pieces of a map, which will guide them to a hidden location, the scientific library
of the museum. There participants can finally unlock the mysteries they have
been summoned to solve. The game’s goal stems from the fact that digital native
teenagers are identified as an audience group that is often excluded from a mu seum’s curatorial strategies [1] and as consequence, they appears to be generally
disinterested in what museums might offer [2]. In this article, we present the de scription and rational behind Memories of Carvalhal’s Palace: Haunted Encoun ters mobile gaming application and then discuss the results of first empirical tests
performed to evaluate the usefulness and usability of the game.
Description
Keywords
Museums and cultural heritage Digital natives Gaming Augmented reality Interactive storytelling . Faculdade de Ciências Exatas e da Engenharia
Citation
Nisi, V., Cesario, V., & Nunes, N. (2019). Augmented reality museum’s gaming for digital natives: Haunted encounters in the Carvalhal’s palace. In Entertainment Computing and Serious Games: First IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11–15, 2019, Proceedings 1 (pp. 28-41). Springer International Publishing.
Publisher
Springer International Publishing