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Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement

dc.contributor.authorPereira, Fábio
dc.contributor.authorBermúdez i Badia, Sergi
dc.contributor.authorOrnelas, Rúben
dc.contributor.authorCameirão, Mónica S.
dc.date.accessioned2021-01-19T14:17:04Z
dc.date.available2021-01-19T14:17:04Z
dc.date.issued2019
dc.description.abstractBackground: Serious games have been increasingly used for motor rehabilitation. However, it is not well known how different game features can be used to impact specific skills properly. Here, we study how the mode (competitive, co-active, collaborative) in which a multi-user game is presented impacts engagement and social involvement. Methods: We collected data from 20 pairs of community-dwelling older adults (71.5 ± 8.7 years) in a study following a within-persons design. The participants performed a two-player upper limb rehabilitation game with three conditions (Competitive, Co-active, and Collaborative modes). Engagement and social involvement were assessed through the Core Module and Social Presence Module, respectively, from the Game Experience Questionnaire. To infer the impact of personality and cognitive function, users answered the International Personality Item Pool (short version) and the Montreal Cognitive Assessment, respectively. Results: Results show that the Collaborative game mode promotes more social involvement when compared to Competitive and Co-active modes. This result is mostly explained by those participants with higher cognitive skills, and those that are more extrovert. Extrovert participants feel more empathy and are behaviorally more involved when playing the Collaborative mode. Also, the Collaborative mode is shown to be appropriate to promote interaction with participants that previously had a distant relationship, while the Competitive mode seems to be more beneficial to promote empathy between players with a closer relationship. Conclusions: The Collaborative game mode elicited significantly higher social involvement in terms of Empathy, Positive Affect, and Behavioral Involvement. Hence, this game mode seems to be the most adequate choice to be used in multiplayer rehabilitation settings, where social interaction is intended.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationPereira, F., Bermúdez i Badia, S., Ornelas, R. et al. Impact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvement. J NeuroEngineering Rehabil 16, 109 (2019). https://doi.org/10.1186/s12984-019-0578-9pt_PT
dc.identifier.doi10.1186/s12984-019-0578-9pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/3077
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherBMCpt_PT
dc.relationLaboratory for Robotics and Engineering Systems
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectSerious gamespt_PT
dc.subjectGame modept_PT
dc.subjectEngagementpt_PT
dc.subjectRehabilitationpt_PT
dc.subjectSocial involvementpt_PT
dc.subjectElderlypt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleImpact of game mode in multi-user serious games for upper limb rehabilitation: a within-person randomized trial on engagement and social involvementpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardTitleLaboratory for Robotics and Engineering Systems
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UID%2FEEA%2F50009%2F2019/PT
oaire.citation.issue1pt_PT
oaire.citation.startPage109pt_PT
oaire.citation.titleJournal of NeuroEngineering and Rehabilitationpt_PT
oaire.citation.volume16pt_PT
oaire.fundingStream6817 - DCRRNI ID
person.familyNameSilva Pereira
person.familyNameBermúdez i Badia
person.familyNameCameirão
person.givenNameFábio Dinis
person.givenNameSergi
person.givenNameMónica
person.identifier239789
person.identifier.ciencia-idDA13-8E08-C979
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.ciencia-id0A12-4F21-0CC2
person.identifier.orcid0000-0001-8206-7644
person.identifier.orcid0000-0003-4452-0414
person.identifier.orcid0000-0002-5352-0128
person.identifier.ridC-8681-2018
person.identifier.ridC-8675-2018
person.identifier.scopus-author-id6506360007
person.identifier.scopus-author-id21740694600
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication24a49721-09a6-498d-b7d9-b7dfbcde55a9
relation.isAuthorOfPublicationef8f1e3b-3c09-4817-80d0-d96aa88051a2
relation.isAuthorOfPublication644f9f6a-81be-4b72-9ded-6eb1b8e251f4
relation.isAuthorOfPublication.latestForDiscoveryef8f1e3b-3c09-4817-80d0-d96aa88051a2
relation.isProjectOfPublicationeda3c844-853e-4c97-83da-99235180d98c
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