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Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation

dc.contributor.authorCameirão, Mónica S.
dc.contributor.authorBermúdez i Badia, Sergi
dc.contributor.authorDuarte Oller, Esther
dc.contributor.authorVerschure, Paul F. M. J.
dc.date.accessioned2021-01-28T15:19:24Z
dc.date.available2021-01-28T15:19:24Z
dc.date.issued2010
dc.description.abstractStroke is a frequent cause of adult disability that can lead to enduring impairments. However, given the life-long plasticity of the brain one could assume that recovery could be facilitated by the harnessing of mechanisms underlying neuronal reorganization. Currently it is not clear how this reorganization can be mobilized. Novel technology based neurorehabilitation techniques hold promise to address this issue. Here we describe a Virtual Reality (VR) based system, the Rehabilitation Gaming System (RGS) that is based on a number of hypotheses on the neuronal mechanisms underlying recovery, the structure of training and the role of individualization. We investigate the psychometrics of the RGS in stroke patients and healthy controls.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCameirão et al.: Neurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validation. Journal of NeuroEngineering and Rehabilitation 2010 7:48. doi:10.1186/1743-0003-7-48pt_PT
dc.identifier.doi10.1186/1743-0003-7-48pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/3093
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherBioMed Centralpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectNervous system diseasespt_PT
dc.subjectPhysical therapy modalitiespt_PT
dc.subjectPsychometricspt_PT
dc.subjectPsychomotor performancept_PT
dc.subjectReproducibility of resultspt_PT
dc.subjectSoftware designpt_PT
dc.subjectStroke rehabilitationpt_PT
dc.subjectUser-computer interfacept_PT
dc.subjectComputer graphicspt_PT
dc.subjectVideo gamespt_PT
dc.subjectNeurorehabilitationpt_PT
dc.subjectRehabilitation gaming systempt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleNeurorehabilitation using the virtual reality based Rehabilitation Gaming System: methodology, design, psychometrics, usability and validationpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage14pt_PT
oaire.citation.issue1pt_PT
oaire.citation.startPage1pt_PT
oaire.citation.titleJournal of NeuroEngineering and Rehabilitationpt_PT
oaire.citation.volume7pt_PT
person.familyNameCameirão
person.familyNameBermúdez i Badia
person.givenNameMónica
person.givenNameSergi
person.identifier239789
person.identifier.ciencia-id0A12-4F21-0CC2
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.orcid0000-0002-5352-0128
person.identifier.orcid0000-0003-4452-0414
person.identifier.ridC-8675-2018
person.identifier.ridC-8681-2018
person.identifier.scopus-author-id21740694600
person.identifier.scopus-author-id6506360007
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication644f9f6a-81be-4b72-9ded-6eb1b8e251f4
relation.isAuthorOfPublicationef8f1e3b-3c09-4817-80d0-d96aa88051a2
relation.isAuthorOfPublication.latestForDiscoveryef8f1e3b-3c09-4817-80d0-d96aa88051a2

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