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Abstract(s)
O uso de tecnologias ambientais em diferentes contextos tem aumentado gradualmente nos últimos anos, pois essas tecnologias permitem novas maneiras de criar e compartilhar significado. Novas maneiras de interagir com objetos e espaços por meio de sistemas interativos têm sido amplamente utilizadas para oferecer experiências mais inovadoras. Nos museus, o envolvimento foi reconhecido como um fator essencial para melhorar os níveis de satisfação dos visitantes. Uma nova série de tecnologias estão sendo adicionadas aos museus e transformando-os e como consequência, a interatividade nos museus está maximizando a experiência física e real, oferecendo uma aprendizagem mais rica e envolvente. Nesta dissertação, apresentamos o projeto “OpenSesame”, que teve como objetivo juntar a rica história da Ilha da Madeira (Portugal) no século XV, usando um “StoryWall”. Esta instalação interativa usa o “Touch Board Starter Kit” da “BareConductive” para implementar uma parede na qual os visitantes interagem e ativam conteúdo digital. O objetivo da abordagem era melhorar a aprendizagem e promover uma experiência inovadora e tornar a instalação interativa imersiva e tangível. Criamos uma experiência sensorial completa, apresentando informações através do toque, da visão e do som. Neste contexto, aplicamos duas avaliações ao protótipo, a avaliação heurística para encontrar problemas na interface de utilizador e o “framework M-Dimensions” para avaliar o nível de interatividade do protótipo. Após efetuar a auto - avaliação passamos á realização de alguns testes com visitantes, total de 10 inquiridos e concluímos através dessa investigação prática que a instalação interativa é bem recebida pelos visitantes.
The use of environmental technologies in different contexts has been steadily increasing in recent years as these technologies allow new ways of creating and sharing meaning. New ways of interacting with objects and spaces through interactive systems have been widely used to deliver more innovative experiences. In museums, engagement has been recognized as a key factor in improving visitor satisfaction levels. A new series of technologies are being added to museums and transforming them, and as a result, interactivity in museums is maximizing the physical and real experience, providing richer and more engaging learning. In this dissertation, we present the OpenSesame project, which aimed to bring together the rich history of Madeira Island (Portugal) in the 15th century, using a “StoryWall”. This interactive installation uses the BareConductive Touch Board Starter Kit to implement a wall on which visitors interact and activate digital content. The aim of the approach was to improve learning and promote an innovative experience and make the interactive installation immersive and tangible. We create a complete sensory experience, presenting information through touch, sight and sound. In this context, we apply two prototype assessments, the heuristic assessment to find user interface problems and the M-Dimensions framework to assess the prototype interactivity level. After performing the self - assessment we proceeded to conduct some visitor tests, totaling 10 respondents and we concluded through this practical investigation that the interactive installation is well received by the visitors.
The use of environmental technologies in different contexts has been steadily increasing in recent years as these technologies allow new ways of creating and sharing meaning. New ways of interacting with objects and spaces through interactive systems have been widely used to deliver more innovative experiences. In museums, engagement has been recognized as a key factor in improving visitor satisfaction levels. A new series of technologies are being added to museums and transforming them, and as a result, interactivity in museums is maximizing the physical and real experience, providing richer and more engaging learning. In this dissertation, we present the OpenSesame project, which aimed to bring together the rich history of Madeira Island (Portugal) in the 15th century, using a “StoryWall”. This interactive installation uses the BareConductive Touch Board Starter Kit to implement a wall on which visitors interact and activate digital content. The aim of the approach was to improve learning and promote an innovative experience and make the interactive installation immersive and tangible. We create a complete sensory experience, presenting information through touch, sight and sound. In this context, we apply two prototype assessments, the heuristic assessment to find user interface problems and the M-Dimensions framework to assess the prototype interactivity level. After performing the self - assessment we proceeded to conduct some visitor tests, totaling 10 respondents and we concluded through this practical investigation that the interactive installation is well received by the visitors.
Description
Keywords
História da Madeira Museu A Cidade do Açúcar Museu interativo Interface de utilizador tangível Parede interativa Design de interação History of Madeira Museum Sugar City Museum Visitorse experience Interactive museum Tangible user interface Interactive wall Interaction design Design de Media Interativos . Faculdade de Ciências Exatas e da Engenharia