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A functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: rehabilitation gaming system

dc.contributor.authorProchnow, D.
dc.contributor.authorBermúdez i Badia, S.
dc.contributor.authorSchmidt, J.
dc.contributor.authorDuff, A.
dc.contributor.authorBrunheim, S.
dc.contributor.authorKleiser, R.
dc.contributor.authorSeitz, R. J.
dc.contributor.authorVerschure, P. F. M. J.
dc.date.accessioned2019-12-04T12:03:56Z
dc.date.available2019-12-04T12:03:56Z
dc.date.issued2013
dc.description.abstractThe Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based device for rehabilitation of neurological patients. Recently, training of visuomotor processing with the RGS was shown to effectively improve arm function in acute and chronic stroke patients. It is assumed that the VR-based training protocol related to RGS creates conditions that aid recovery by virtue of the human mirror neuron system. Here, we provide evidence for this assumption by identifying the brain areas involved in controlling the catching of approaching colored balls in the virtual environment of the RGS. We used functional magnetic resonance imaging of 18 right-handed healthy subjects (24 ± 3 years) in both active and imagination conditions. We observed that the imagery of target catching was related to activation of frontal, parietal, temporal, cingulate and cerebellar regions. We interpret these activations in relation to object processing, attention, mirror mechanisms, and motor intention. Active catching followed an anticipatory mode, and resulted in significantly less activity in the motor control areas. Our results provide preliminary support for the hypothesis underlying RGS that this novel neurorehabilitation approach engages human mirror mechanisms that can be employed for visuomotor training.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationProchnow, D., Bermúdez i Badia, S., Schmidt, J., Duff, A., Brunheim, S., Kleiser, R., ... & Verschure, P. F. M. J. (2013). A functional magnetic resonance imaging study of visuomotor processing in a virtual reality‐based paradigm: rehabilitation gaming system. European Journal of Neuroscience, 37(9), 1441-1447.pt_PT
dc.identifier.doi10.1111/ejn.12157pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/2616
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherWileypt_PT
dc.subjectfMRIpt_PT
dc.subjectMirror neuron systempt_PT
dc.subjectMotor imagerypt_PT
dc.subjectNeurorehabilitationpt_PT
dc.subjectVirtual realitypt_PT
dc.subjectMagnetic resonance imagingpt_PT
dc.subjectMirror neuronspt_PT
dc.subjectPsychomotor performancept_PT
dc.subjectUser-Computer Interfacept_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleA functional magnetic resonance imaging study of visuomotor processing in a virtual reality-based paradigm: rehabilitation gaming systempt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage1447pt_PT
oaire.citation.startPage1441pt_PT
oaire.citation.titleEuropean Journal of Neurosciencept_PT
oaire.citation.volume37(9)pt_PT
person.familyNameBermúdez i Badia
person.givenNameSergi
person.identifier239789
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.orcid0000-0003-4452-0414
person.identifier.ridC-8681-2018
person.identifier.scopus-author-id6506360007
rcaap.rightsrestrictedAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublicationef8f1e3b-3c09-4817-80d0-d96aa88051a2
relation.isAuthorOfPublication.latestForDiscoveryef8f1e3b-3c09-4817-80d0-d96aa88051a2

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