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Estimated energy expenditure in youth while playing active video games: a systematic review

datacite.subject.fosCiências Médicas::Biotecnologia Médica
datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
dc.contributor.authorFrança, Cíntia
dc.contributor.authorAshraf, Sadaf
dc.contributor.authorSantos, Francisco
dc.contributor.authorDionísio, Mara
dc.contributor.authorIhle, Andreas
dc.contributor.authorMarques, Adilson
dc.contributor.authorNascimento, Marcelo de Maio
dc.contributor.authorGouveia, Élvio Rúbio
dc.contributor.authorFrança, Cíntia
dc.contributor.authorDionisio, Mara
dc.contributor.authorMarques, Adilson
dc.contributor.authorde Maio Nascimento, Marcelo
dc.contributor.authorGouveia, Élvio Rúbio
dc.contributor.authorBaeta Santos, Francisco José
dc.date.accessioned2026-03-30T09:35:42Z
dc.date.available2026-03-30T09:35:42Z
dc.date.issued2024-01-25
dc.description.abstract<jats:p>Sedentary behavior and inadequate energy expenditure are serious global public health concerns among youngsters. The exponential growth in technology emerges as a valuable opportunity to foster physical activity, particularly through active video games. We performed a systematic review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines in PubMed, Web of Science, Cochrane, and Scopus to provide a comprehensive view of the literature on energy expenditure levels among adolescents while playing active video games. Among the 574 manuscripts identified at the first screening stage, 23 were retained for analysis. Ten studies were characterized by longitudinal and thirteen by cross-sectional designs. The results showed that short-term active video games elicited energy expenditure values comparable to moderate-intensity physical activity (3–6 METs). However, in intervention programs (with at least six weeks) the results indicate no significant effects of active video games on youngsters’ energy expenditure levels and physical activity profiles between baseline and follow-up assessments. Overall, active video games based on sports and dance were the most used, and boys tended to achieve higher energy expenditure than girls. The diversity of methods implemented limits comparing results and drawing generalized conclusions. However, considering its attractiveness to youth, active video games might emerge as a complementary tool to traditional physical activities promoted in schools and local communities. Details regarding gender differences and contradictory results of longitudinal approaches should be considered in future research based on standardized methods.</jats:p>eng
dc.identifier.citationFrança, C.; Ashraf, S.; Santos, F.; Dionísio, M.; Ihle, A.; Marques, A.; de Maio Nascimento, M.; Gouveia, É.R. Estimated Energy Expenditure in Youth While Playing Active Video Games: ASystematic Review. Sports 2024, 12, 39. https://doi.org/ 10.3390/sports12020039
dc.identifier.doi10.3390/sports12020039
dc.identifier.issn2075-4663
dc.identifier.urihttp://hdl.handle.net/10400.13/7672
dc.language.isoeng
dc.peerreviewedyes
dc.publisherMDPI
dc.relationLaboratory of Robotics and Engineering Systems
dc.relationUIDP/50009/2020
dc.relation.ispartofSports
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/
dc.subjectExergames
dc.subjectPhysical activity
dc.subjectHeart rate
dc.subjectAccelerometry
dc.subjectChildren
dc.subjectAdolescent
dc.subject.
dc.subjectFaculdade de Ciências Sociais
dc.subjectFaculdade de Ciências Exatas e da Engenharia
dc.titleEstimated energy expenditure in youth while playing active video games: a systematic revieweng
dc.typejournal article
dspace.entity.typePublication
oaire.awardNumberUIDP/50009/2020
oaire.awardTitleLaboratory of Robotics and Engineering Systems
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/6817 - DCRRNI ID/UIDP%2F50009%2F2020/PT
oaire.citation.issue39
oaire.citation.titleSports
oaire.citation.volume12
oaire.fundingStream6817 - DCRRNI ID
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNameFrança
person.familyNameDionisio
person.familyNameMarques
person.familyNamede Maio Nascimento
person.familyNameGouveia
person.familyNameBaeta Santos
person.givenNameCíntia
person.givenNameMara
person.givenNameAdilson
person.givenNameMarcelo
person.givenNameÉlvio Rúbio
person.givenNameFrancisco José
person.identifier1360379
person.identifier.ciencia-id361E-C42D-B3C4
person.identifier.ciencia-id5F18-F9C3-11CB
person.identifier.ciencia-id3B10-8BDF-0D67
person.identifier.ciencia-id0017-A05A-761C
person.identifier.orcid0000-0001-8364-6832
person.identifier.orcid0000-0003-0684-7512
person.identifier.orcid0000-0001-9850-7771
person.identifier.orcid0000-0002-3577-3439
person.identifier.orcid0000-0003-0927-692X
person.identifier.orcid0000-0003-1395-2468
person.identifier.ridK-4529-2014
person.identifier.scopus-author-id36668406300
person.identifier.scopus-author-id55082567000
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
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