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Sense.Seat: inducing improved mood and cognition through multisensorial priming

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Resumo(s)

ABSTRACT Diogo Cabral Madeira-ITI, Univ. of Madeira Campus Univ. da Penteada 9000-930 Funchal, Portugal +351 291 721 006 diogo.cabral@m-iti.org User interface software and technologies have been evolving significantly and rapidly. This poster presents a break through user experience that leverages multisensorial prim ing and embedded interaction and introduces an interactive piece of furniture called Sense.Seat. Sensory stimuli such as calm colors, lavender and other scents as well as ambient soundscapes have been traditionally used to spark creativity and promote well-being. Sense.Seat is the first computa tional multisensorial seat that can be digitally controlled and vary the frequency and intensity of visual, auditory and ol factory stimulus. It is a new user interface shaped as a seat or pod that primes the user for inducing improved mood and cognition, therefore improving the work environment.

Descrição

Palavras-chave

Multisensorial Priming Interactive furniture Ergonomics Input and output Interaction design User experience . Faculdae de Ciências Exatas e da Engenharia Escola Superior de Tecnologias e Gestão

Contexto Educativo

Citação

Campos, P. F., Cabral, D., & Gonçalves, F. (2018, October). Sense. Seat: Inducing Improved Mood and Cognition through Multisensorial Priming. In Adjunct Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology (pp. 72-74).

Projetos de investigação

Unidades organizacionais

Fascículo

Editora

Association for Computing Machinery (ACM)

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