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Abstract(s)
With the current proliferation of sensor equipped mobile devices such as smartphones and
tablets, location aware services are expanding beyond the mere efficiency and work related needs
of users, evolving in order to incorporate fun, culture and the social life of users.
Today people on the move have more and more connectivity and are expected to be able to
communicate with their usual and familiar social networks. That means communications not only
with their peers and colleagues, friends and family but also with unknown people that might
share their interests, curiosities or happen to use the same social network.
Through social networks, location aware blogging, cultural mobile applications relevant
information is now available at specific geographical locations and open to feedback and
conversations among friends as well as strangers. In fact, nowadays smartphone technologies
aloud users to post and retrieve content while on the move, often relating to specific physical
landmarks or locations, engaging and being engaged in conversations with strangers as much as
their own social network. The use of such technologies and applications while on the move can
often lead people to serendipitous discoveries and interactions. Throughout our thesis we are
engaging on a two folded investigation: how can we foster and support serendipitous discoveries
and what are the best interfaces for it?
In fact, to read and write content while on the move is a cognitively intensive task. While the map
serves the function of orienting the user, it also absorbs most of the user’s concentration. In order
to address this kind of cognitive overload issue with Breadcrumbs we propose a 360 degrees
interface that enables the user to find content around them by means of scanning the surrounding
space with the mobile device.
By using a loose metaphor of a periscope, harnessing the power of the smartphone sensors we
designed an interactive interface capable of detecting content around the users and display it in
the form of 2 dimensional bubbles which diameter depends on their distance from the users.
Users will navigate the space in relation to the content that they are curious about, rather than in
relation to the traditional geographical map. Through this model we envisage alleviating a certain
cognitive overload generated by having to continuously confront a two dimensional map with
the real three dimensional space surrounding the user, but also use the content as a navigational filter. Furthermore this alternative mean of navigating space might bring serendipitous discovery
about places that user where not aware of or intending to reach. We hence conclude our thesis
with the evaluation of the Breadcrumbs application and the comparison of the 360 degrees
interface with a traditional 2 dimensional map displayed on the devise screen. Results from the
evaluation are compiled in findings and insights for future use in designing and developing
context aware mobile applications.
Description
Keywords
Narratives Storytelling Stories Breadcrumbs Local-aware Serendipity Informatics Engineering . Centro de Ciências Exatas e da Engenharia