DigitUMa
Repositório Institucional da Universidade da Madeira
Entradas recentes
How does the visual aesthetics of positively-framed messages impact their motivational capacity?
Publication . Duro, Ligia; Romão, Teresa; Karapanos, Evangelos; Campos, Pedro; Karapanos, Evangelos; Pereira Campos, Pedro Filipe
Many people nowadays engage with motivational text messages
embedded in a visual presentation. However, empirical studies of
the impact of textual messages on users’ motivation to exercise
have paid little attention to how their visual appeal impacts their
motivational capacity. We conducted an online experiment to
explore the impact of visual aesthetics on the motivational
capacity of positively-framed textual messages. Participants were
assigned to three conditions: positively-framed messages a)
presented as text-only (no-aesthetics), b) presented with high
visual appeal (beautiful), and c) presented with low visual appeal
(ugly). Contrary to our expectations, the perceived visual appeal
of a message show no impact on its motivational capacity in
terms of how motivating it was perceived to be, nor on extrinsic
identified behavior regulation. The implications of these results
on the design of interactive systems, and physical activity
trackers in particular, are discussed herein.
SCAH!RF: a novel wearable as a subconscious approach for mitigating anxiety symptoms
Publication . Lopes, Laís; Campos, Pedro F.; dos Santos Lopes, Laís; Pereira Campos, Pedro Filipe
Mobile and wearable interfaces have long been developed to improve
mental health issues, including anxiety disorders, which represent a significant
public health problem affecting more than 250 million people. However, most of
the current approaches still operate in the so-called “reflective mind”, which
hampers results since reflecting on your own health data can induce even more
stress and anxiety. In this poster we introduce an alternative approach towards
mitigating anxiety symptoms through the use of “subtle” wearable interfaces.
Capitalizing on the subconscious processes of the mind is particularly attractive
for anxiety disorders. We present a smart wearable in the form of a scarf that
implements a subconscious, less-invasive approach in the design of assistive
technologies for mental health. Preliminary results bring important implications
for interaction design: combining psychological conditioning therapy (via a
mobile app) with our smart scarf provides a solution that can be worn anytime
anywhere to fight anxiety symptoms. But this work also raises many privacy and
ethical concerns which should be discussed by the HCI community: how can
designers balance the opaqueness of subconscious approaches with the necessary
ethical transparency? And how can mental health technologies be conceived in
such a way they do not instigate societal stigma in users?
User experience in an automated world
Publication . Palanque, Philippe; Campos, Pedro F.; Nocera, José Abdelnour; Clemmensen, Torkil; Roto, Virpi; Pereira Campos, Pedro Filipe
The aim of this panel is to raise awareness and to foster discussions
around the notions of Automation and User Experience and their interplay in the
design, development, evaluation and deployment of interactive systems. User
Experience is taken in its broad meaning as defined in the white paper of https://
www.allaboutux.org/ [11]. As for automation we consider here its wide per
spective as proposed in [4]– The Seven Deadly Myths of “Autonomous Sys
tems”. In a time where there is strong push towards more and more automation
in our daily life, the panel will question the impact of such trend on users’
experiences in multiple contexts such as work, entertainment, learning, as well
as question other important emerging issues such as ethics, engagement and
automation rationale.
User experiences and wellbeing at work
Publication . Bhutkar, Ganesh; Roto, Virpi; Clemmensen, Torkil; Barricelli, Barbara Rita; Abdelnour-Nocera, Jose; Meschtscherjakov, Alexander; Lopes, Arminda Guerra; Campos, Pedro; Gonçalves, Frederica; Pereira Campos, Pedro Filipe; Gonçalves, Frederica
As digitalization pervades diverse types of workplaces, an increasing
part of employees’ work is with interactive technologies. Therefore, user
experience of the technologies at work has an important influence to the job
satisfaction, work motivation, and employee wellbeing. However, previous
research on these topics rarely considers the digitalized work processes and the
tools used at work. This workshop invites experts studying work with digital
technologies to discuss the impact of these kind of tools on employee wellbeing.
The UX@Work workshop aims to build a research agenda for tackling a
multitude of overlooked research topics in this area.
Sense.Seat: inducing improved mood and cognition through multisensorial priming
Publication . Campos, Pedro F.; Cabral, Diogo; Gonçalves, Frederica; Pereira Campos, Pedro Filipe; Gonçalves, Frederica
ABSTRACT
Diogo Cabral
Madeira-ITI, Univ. of Madeira
Campus Univ. da Penteada
9000-930 Funchal, Portugal
+351 291 721 006
diogo.cabral@m-iti.org
User interface software and technologies have been evolving
significantly and rapidly. This poster presents a break
through user experience that leverages multisensorial prim
ing and embedded interaction and introduces an interactive
piece of furniture called Sense.Seat. Sensory stimuli such as
calm colors, lavender and other scents as well as ambient
soundscapes have been traditionally used to spark creativity
and promote well-being. Sense.Seat is the first computa
tional multisensorial seat that can be digitally controlled and
vary the frequency and intensity of visual, auditory and ol
factory stimulus. It is a new user interface shaped as a seat
or pod that primes the user for inducing improved mood and
cognition, therefore improving the work environment.
