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- Interconnection of BIM and VR/AR technologies: possibilities and challengesPublication . Teles, Paulo Tomás Caires; Bermúdez I Badia, Sergi; Santos, José Manuel Martins Neto dosBuilding information modeling technology (BIM) although it is in the implementation stage, it is present in the architecture, engineering, construction, and operation (AECO) industry for not being considered a simple software, and for its ability to solve problems and barriers and to be considerate. One of the current problems is the flow of information between different softwares and professionals. As such, the Industry Foundation Classes (IFC) standard format solves this issue by being interoperable, reliable, and free of information loss. Virtual Reality technology is evolving in this industry as well, by being present in several fields of the industry, such as design, data exchange, education, training, and collabo rative project management. With novel Virtual Reality (VR) technology as well as Building information modeling technology in the industry will be extended in the future. This dissertation examines the re ciprocal information flows between these two domains and centres on translating BIM models into VR representations. Through analysis, the dissertation pinpoints possible obstacles and formulates efficacious communication tactics to enable smooth exchanges. During the implementation phase, a Head-Mounted Display (HMD) and Unity3D are used to realize the intended bidirectional communication. Furthermore, the program’s relevance to real-world scenarios and versatility is showcased by its application in at least one area within the AECO industry, demonstrating its practical utility. Comprehensive testing is carried out to evaluate the application’s usability and efficacy, offering essential insights into its possible influence on the construction industry. With this in mind, this dissertation presents a virtual environment that explores the possibilities of this interconnection with visualization and editing tools created with a game engine. The information exchange between the BIM and the game engine is done through a pipeline, in which the game engine works as a visualizer and editing support tool for the IFC schema.