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  • Shifting from the Children to the Teens’ Usability: Adapting a Gamified Experience of a Museum Tour
    Publication . Cesário, Vanessa; Radeta, Marko; Coelho, António; Nisi, Valentina
    In this poster, we are addressing the topic of "system’s evaluation" from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15-17 years. The currently tested experience was ideally designed for children 9-10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience.