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Orientador(es)
Resumo(s)
In this poster, we are addressing the topic of "system’s evaluation"
from the point of view of assessing the usability of a gamified experience with
20 teenagers aged 15-17 years. The currently tested experience was ideally
designed for children 9-10 years. In order to adapt the application to teenagers,
we tested it with 20 targeted users. In this poster, we share the results and
encourage a discussion among the researchers about how to adapt the gamified
experience designed for children to a teenage audience.
Descrição
Palavras-chave
Usability Evaluation Interface Teenagers Children Gamified experience Selfies . Faculdade de Ciências Exatas e da Engenharia
Contexto Educativo
Citação
Cesário, V., Radeta, M., Coelho, A., & Nisi, V. (2017). Shifting from the children to the teens’ usability: Adapting a gamified experience of a museum tour. In Human-Computer Interaction–INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part IV 16 (pp. 464-468). Springer International Publishing.
Editora
Springer International Publishing
