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- School-Based Family-Oriented Health Interventions to Promote Physical Activity in Children and Adolescents: A Systematic ReviewPublication . Santos, Francisco; Sousa, Honorato; Gouveia, Élvio Rúbio; Lopes, Helder; Peralta, Miguel; Martins, João; Murawska-Ciałowicz, Eugenia; Zurek, Grzegorz; Marques, AdilsonObjective: This study aimed to systematically review and analyse intervention programs in a school context centred on the family, focused on increasing youths’ physical activity. Data source: The research was carried out in the PubMed, Scopus and Web of Science databases. Study inclusion criteria: Studies were included if participants were children or adolescents, focusing on school-based intervention studies with parental involvement and physical activity, sedentary behaviour or physical fitness outcomes. Data extraction: The search was performed according to the PRISMA protocol. A total of 416 articles were identified. After being considered for eligibility and duplicates, 22 studies were identified as relevant for inclusion. Data synthesis: Sample and intervention characteristics, objective, the role of the family, outcomes measures, main findings regarding the outcomes and risk of bias. Results: Ten studies reported improvements in physical activity, 6 in sedentary behaviour and 9 in the components of physical fitness and/or skills related to healthy behaviours and lifestyles. Most of the interventions adopted a multidisciplinary and multi component approach. Conclusions: Most interventions employed a school’s multidisciplinary/multi-component approach to promoting physical activity, nutrition, and general education for healthier lifestyle behaviours. The impact of school-based interventions involving families on youth’s physical activity levels is still a relatively emerging theme. Further research is needed given the diversity of the intervention’s characteristics and the disparity in the results’ efficacy.
- Estimated energy expenditure in youth while playing active video games: a systematic reviewPublication . França, Cíntia; Ashraf, Sadaf; Santos, Francisco; Dionísio, Mara; Ihle, Andreas; Marques, Adilson; Nascimento, Marcelo de Maio; Gouveia, Élvio Rúbio; França, Cíntia; Dionisio, Mara; Marques, Adilson; de Maio Nascimento, Marcelo; Gouveia, Élvio Rúbio; Baeta Santos, Francisco JoséSedentary behavior and inadequate energy expenditure are serious global public health concerns among youngsters. The exponential growth in technology emerges as a valuable opportunity to foster physical activity, particularly through active video games. We performed a systematic review following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses guidelines in PubMed, Web of Science, Cochrane, and Scopus to provide a comprehensive view of the literature on energy expenditure levels among adolescents while playing active video games. Among the 574 manuscripts identified at the first screening stage, 23 were retained for analysis. Ten studies were characterized by longitudinal and thirteen by cross-sectional designs. The results showed that short-term active video games elicited energy expenditure values comparable to moderate-intensity physical activity (3–6 METs). However, in intervention programs (with at least six weeks) the results indicate no significant effects of active video games on youngsters’ energy expenditure levels and physical activity profiles between baseline and follow-up assessments. Overall, active video games based on sports and dance were the most used, and boys tended to achieve higher energy expenditure than girls. The diversity of methods implemented limits comparing results and drawing generalized conclusions. However, considering its attractiveness to youth, active video games might emerge as a complementary tool to traditional physical activities promoted in schools and local communities. Details regarding gender differences and contradictory results of longitudinal approaches should be considered in future research based on standardized methods.
- Variations in locomotor intensities across soccer match halves concerning player sectorial positionsPublication . Gouveia, Élvio Rubio; França, Cíntia; Henriques, Ricardo; Santos, Francisco; Mâncio, Rui; Przednowek, Krzysztof; Sarmento, Hugo; Gouveia, Élvio Rúbio; França, Cíntia; Baeta Santos, Francisco José; Sarmento, HugoPurposeThis study aims to explore disparities in locomotor metrics such as total distance (TD), high-speed running (HSR), accelerations (Acc), decelerations (Dec), and maximum speed (MS) across five soccer positions – centre defenders, fullbacks, midfielders, wingers, and forwards – during the 1-, 3-, and 5-minute match intensity periods (MIP). Additionally, it seeks to assess the difference in those locomotor metrics between the first and second halves of the match.MethodsAn observational, retrospective cohort study was undertaken with a professional team covering 32 official matches. A total of 20 soccer players participated in this study. Data were collected using a 10-Hz GNSS unit (Apex pro series, StatSports, Northern Ireland). The MIP considered different time durations (1, 3, 5 min in the 1st and the 2nd halves).ResultsSoccer players exhibited position-specific differences in locomotion, with Wingers covering the most distance and forwards showing the highest Acc and Dec. HSR was most notable in the fullbacks. The second half saw varied changes, with midfielders increasing in distance covered. ANCOVA revealed significant positional differences in TD during longer MIPs and between match halves. HSR varied across positions but only differed between halves in the 5-minute MIP. Acc and Dec displayed half-time differences, while maximal speed was consistently higher in the second half.ConclusionsThis study highlights the impact of player position and matches progression on locomotor metrics in soccer, underscoring the need for customised training and strategic adaptability to maximise performance throughout the game.
