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- Yarn: a product for unraveling storiesPublication . Buenafe, Susan; Guzman, Luis; Kannan, Namrata; Mendoza, Kristine; Nunes, Nuno Jardim; Nisi, Valentina; Campos, Pedro; Gonçalves, Frederica; Campos, Miguel; Freitas, PauloWriting is one of the oldest human activities, dating back as far as 3200 BCE. This paper provides an industrial case study about understanding the creative writing process using interviews and directed storytelling on aspiring and established writers and educators, performed during a one year capstone project, where teams of HCI students pair up with industrial designers and developers in order to solve a real world design problem. After 26 interviews and 55 hours of analysis, four concepts were used as dimensions to analyse creative writing applications: serendipity, haven, evolution and shuffle. Based on these ideas, we developed a series of prototypes by gradually increasing the fidelity of each successive prototype and making changes elicited from user feedback. The culmination of our process is Yarn, a new writing application. Yarn helps writers “unravel their story.” With Yarn, a writer can (i) Play with structure; (ii) Easily move chunks of writing; (ii) Create alternatives of sections, and (iv) Write in a beautiful distraction-free way.
- Second look: combining interactive surfaces with wearable computing to support creative writingPublication . Campos, Pedro; Gonçalves, Frederica; Martins, Michael; Campos, Miguel; Freitas, PauloWe present "Second Look", a platform of interactive surfaces and wearable computing for helping people, in particular creative writers, to overcome writer's block. The novelty of our systems stems from the addition of wearable devices (Google Glass) and crowdsourcing to improve creative writing on tablets and phones. A primary challenge in developing and evaluating creativity support tools is that we are not able to detect when a person is being creative. Our approach improves current ones by exploring the "in-the-moment" creativity and supporting it with adaptive ubiquitous technologies that try to keep people in a creative experience peak for a longer period of time.
- Second look: combining wearable computing and crowdsourcing to support creative writingPublication . Campos, Pedro; Gonçalves, Frederica; Martins, Michael; Campos, Miguel; Freitas, PauloWe present “Second Look”, a platform for helping people, in particular creative writers, to overcome writer’s block. This ubiquitous platform combines augmented reality (Google Glass and AR markers), ubiquitous computing (mobile phones), and crowdsourcing in order to improve the creativity, focus and performance of creative writers. A primary challenge in developing and evaluating creativity support tools is that we are not able to detect when a person is being creative. Our approach improves current ones by exploring the “in-the moment” creativity and supporting it with adaptive ubiquitous technologies that try to keep people in a creative experience peak for a longer period of time.