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Advisor(s)
Abstract(s)
Writing is one of the oldest human activities, dating
back as far as 3200 BCE. This paper provides an
industrial case study about understanding the creative
writing process using interviews and directed
storytelling on aspiring and established writers and
educators, performed during a one year capstone
project, where teams of HCI students pair up with
industrial designers and developers in order to solve a
real world design problem. After 26 interviews and 55
hours of analysis, four concepts were used as
dimensions to analyse creative writing applications:
serendipity, haven, evolution and shuffle.
Based on these ideas, we developed a series of
prototypes by gradually increasing the fidelity of each
successive prototype and making changes elicited from
user feedback. The culmination of our process is Yarn,
a new writing application. Yarn helps writers “unravel
their story.” With Yarn, a writer can (i) Play with
structure; (ii) Easily move chunks of writing; (ii) Create
alternatives of sections, and (iv) Write in a beautiful
distraction-free way.
Description
Keywords
Creative writing tools Creativity support tools User interface design . Faculdade de Ciências Exatas e da Engenharia
Citation
Buenafe, S., Guzman, L., Kannan, N., Mendoza, K., Nunes, N. J., Nisi, V., ... & Freitas, P. (2014, October). Yarn: a product for unraveling stories. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 1089-1094).
Publisher
ACM