| Name: | Description: | Size: | Format: | |
|---|---|---|---|---|
| 990.77 KB | Adobe PDF | 
Advisor(s)
Abstract(s)
Writing is one of the oldest human activities, dating 
back as far as 3200 BCE. This paper provides an 
industrial case study about understanding the creative 
writing process using interviews and directed 
storytelling on aspiring and established writers and 
educators, performed during a one year capstone 
project, where teams of HCI students pair up with 
industrial designers and developers in order to solve a 
real world design problem. After 26 interviews and 55 
hours of analysis, four concepts were used as 
dimensions to analyse creative writing applications: 
serendipity, haven, evolution and shuffle. 
Based on these ideas, we developed a series of 
prototypes by gradually increasing the fidelity of each 
successive prototype and making changes elicited from 
user feedback. The culmination of our process is Yarn, 
a new writing application. Yarn helps writers “unravel 
their story.” With Yarn, a writer can (i) Play with 
structure; (ii) Easily move chunks of writing; (ii) Create 
alternatives of sections, and (iv) Write in a beautiful 
distraction-free way.
Description
Keywords
 Creative writing tools   Creativity support tools   User interface design   .   Faculdade de Ciências Exatas e da Engenharia 
Pedagogical Context
Citation
Buenafe, S., Guzman, L., Kannan, N., Mendoza, K., Nunes, N. J., Nisi, V., ... & Freitas, P. (2014, October). Yarn: a product for unraveling stories. In Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational (pp. 1089-1094).
Publisher
ACM
