Loading...
7 results
Search Results
Now showing 1 - 7 of 7
- Fostering collaboration in kindergarten through an augmented reality gamePublication . Campos, Pedro; Pessanha, Sofia; Jorge, JoaquimKindergarten children are a very special class of users, since they are in a primary stage of life, when they must learn how to live in society, e.g. to listen and respect the others’ opinions, share the same objects and also help each other. This study presents an Augmented Reality game, in which kinder garten children were able to collaborate in a spontaneous way supported by motivation, enjoyment and curiosity. This game allows children to explore concepts like the animals and the en vironments they live in by using Augmented Reality markers and a wooden board. These markers are the game pieces and through them children are able to manipulate 3D virtual models. Experiments were performed with several classes of students in different schools. Results suggest that the game is effective in maintaining high levels of motivation and collaboration among children, particularly when using immediate feedback.
- Collaboration meets interactive surfaces: walls, tables, tablets, and phonesPublication . Campos, Pedro; Ferreira, Alfredo; Lucero, AndrésThis workshop proposes to bring together researchers who are interested in improving collaborative experiences through the use of multi-sized interaction surfaces, ranging from large-scale walls, to tables, tablets and phones. The opportunities for innovation exist, but the tabletop community has not still completely addressed the problem of bringing effective collaboration activities using multiple interactive surfaces, especially in complex work domains. Of particular interest is the potential synergy that one can obtain by effectively combining different-sized surfaces.
- Collaboration meets interactive surfaces and spaces (CMIS): walls, tables, mobiles, and wearablesPublication . Anslow, Craig; Campos, Pedro; Lucero, Andrés; Grisoni, Laurent; Augstein, Mirjam; Wallace, JamesThe CMIS workshop proposes to bring together researchers who are interested in improving collaborative experiences through the combination of multiple interaction surfaces with diverse sizes and formats, ranging from large-scale walls, to tables, mobiles, and wearables. The opportunities for innovation exist, but the ISS, CHI, CSCW, and other HCI communities have not yet thoroughly addressed the prob lem of bringing effective collaboration activities together using multiple interactive surfaces, especially in complex work domains. Of particular interest is the potential synergy that one can obtain by effectively combining different-sized surfaces and sharing information between devices.
- Collaborative 3d visualization on large screen displaysPublication . Mendes, Daniel; Sousa, Maurício; Araújo, Bruno; Ferreira, Alfredo; Noronha, Hildegardo; Campos, Pedro; Soares, Luciano; Raposo, Alberto; Jorge, JoaquimLarge Scale Displays, besides their visualization capabilities, can provide a great sense of immersion to a geographically distributed group of people engaging in collaborative work. This paper presents a system that uses remotely located wall sized displays, to o↵er immersive, interactive collaborative visualization and review of 3D CAD models for engineering applications.
- Designing a mobile collaborative system for navigating and reviewing oil industry cad modelsPublication . Noronha, Hildegardo; Campos, Pedro; Jorge, Joaquim; Araújo, Bruno de; Soares, Luciano; Raposo, AlbertoIn this paper, we describe an industrial experience with the creation of a new product for collaboratively navigating and reviewing 3D engineering models, applied to the oil industry. Together with professional oil industry engineers from a large oil company, a team of HCI researchers per formed task analysis and storyboards, designed, imple mented and qualitatively evaluated a prototype that com bines the power of mobility brought by tablets with new navigation modes that employ every sensor present in the tablet to deliver a better experience. The system was the target of a qualitative assessment made by architects and oil industry engineering experts. Lessons learned are valuable, both in terms of performance and experience design, issues that necessarily arise when creating new collaborative vir tual reality systems
- Collaboration meets interactive surfaces: a brief introductionPublication . Campos, Pedro; Ferreira, Alfredo
- Collaboration meets interactive surfaces: Walls, tables, tablets, and phones (CMIS)Publication . Anslow, Craig; Campos, Pedro; Ferreira, AlfredoThis workshop proposes to bring together researchers who are interested in improving collaborative experiences through the combination of multiple interaction surfaces with diverse sizes and formats, ranging from large-scale walls, to tables, tablets and phones. The opportunities for innovation exist, but the ITS, CSCW, and HCI communities have not yet thoroughly addressed the problem of bringing effective collaboration activities together using multiple interactive surfaces, especially in complex work domains. Of particular interest is the potential synergy that one can obtain by effectively combining different-sized surfaces.