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Research Project
NOVA Laboratory for Computer Science and Informatics
Funder
Authors
Publications
Efficacy of augmented reality-based virtual hiking in cardiorespiratory endurance: a pilot study
Publication . Ahmad, Muhammad Asif; Sousa, Honorato; Quintal, Élvio Rúbio; Bermúdez i Badia, Sergi
Exergames can be used to overcome a sedentary lifestyle. Virtual Reality (VR) has made exergames
successful, and they can be used to increase heart rate, but some limitations are found, such as the adaptation
of the heart rate in exergames to the player's fitness profile. VR technology has been used to simulate virtual
cycling and walking experiences. We designed and developed an exergame' Virtual Levadas' in a cave-based
VR environment to simulate the Levadas hiking tracks. They are the main attraction for tourists in Madeira
Island, Portugal. This study's main objective was to assess player exertion, usability, participation, and realism
of the simulation of the Levadas tracks. We performed this study with 13 participants who played Virtual
Levadas for 6 minutes and found a significant increase in player's average physical activity and heart rate.
Overall, our results demonstrate that Virtual Levada's exergame provides a higher exertion level, immersion,
and realism of the virtual environment than the literature.
Customizing a cognitive stimulation program for individuals with dementia through a participatory design approach
Publication . Spínola, Mónica; Câmara, Joana; Ferreira, Luis; Faria, Ana Lúcia; Bermúdez i Badia, Sergi
Background: Different intervention strategies, such as reminiscence and music-based
therapies, effectively mitigate the cognitive decline of individuals with dementia (IwD). An important
challenge when implementing these approaches lies in the need for content customization. We de signed Musiquence platform, a framework that allows the customization of music and reminiscence
content in cognitive stimulation activities. (2) Methods: Here, we present a participatory design
methodology for designing a seven-week customized cognitive stimulation program (CCSP) for
IwD using Musiquence. We ran focus groups with 19 formal caregivers, who provided information
regarding themes and music to be used in activities for IwD, and gathered preferences from 20 IwD.
(3) Results: The CCSP consists of seven cycles of tasks combining the activities available in Musiquence,
the seven preferential themes of IwD, and the seven songs most frequently referenced by formal
caregivers. (4) Conclusions: Finally, we provide a set of guidelines to implement a participatory
design approach for content development together with IwD.
TREINO COGNITIVO NO PÓS-AVC: UM ESTUDO-PILOTO COM A PLATAFORMA NEUROAIREH@B
Publication . Câmara, Joana; Paulino, Teresa; Spínola, Mónica; Branco, Diogo; Cameirão, Mónica; Faria, Ana Lúcia; Ferreira, Luis; Moreira, André; Silva, Ana Rita; Vilar, Manuela; Simões, Mário; Bermúdez i Badia, Sergi; Fermé, Eduardo
O treino cognitivo (TC) através das novas tecnologias representa uma estratégia de
intervenção promissora na mitigação dos défices cognitivos pós-AVC. Neste estudo-piloto,
avaliamos o impacto a curto prazo de um novo sistema de TC com maior validade ecológica – a
plataforma NeuroAIreh@b –, numa amostra de sobreviventes de AVC na fase crónica. Recrutámos
dez sobreviventes de AVC que foram submetidos a uma avaliação neuropsicológica (ANP) pré intervenção. Posteriormente, iniciaram uma intervenção de TC implementada via tablet, com
recurso à versão protótipo da plataforma NeuroAIreh@b, envolvendo oito sessões de 45 minutos.
Nestas sessões, realizaram quatro tipos de tarefas de TC baseadas em atividades de vida diária
(AVDs) (por ex., selecionar os ingredientes corretos para fazer uma receita, pagar as compras no
supermercado). Foram efetuadas ANPs pós-intervenção para avaliar o impacto da intervenção a
curto prazo. Uma análise intra-grupal com o teste de Wilcoxon revelou diferenças estatisticamente
significativas no Montreal Cognitive Assessment (MoCA) e na pontuação total do Inventário de
Avaliação Funcional de Adultos e Idosos (IAFAI). Globalmente, o TC através da plataforma
NeuroAIreh@b parece ser benéfico na fase crónica do AVC, conduzindo a ganhos na cognição
geral (MoCA) e na capacidade funcional (IAFAI). Estes resultados preliminares com a versão
protótipo da plataforma NeuroAIreh@b são encorajadores e sugerem a generalização dos ganhos
obtidos em contexto terapêutico para as AVDs.
Coherence of probabilistic constraints on Nash equilibria
Publication . Preto, Sandro; Fermé, Eduardo; Finger, Marcelo
In this work, we first deal with the modeling of game situations that reach one of possibly many Nash
equilibria. Before an instance of such a game starts, an external observer does not know, a priori, what is the exact profile of actions – constituting an equilibrium – that will occur; thus, he assigns subjective probabilities to players’ actions. Such scenario is formalized as an observable game, which is a newly introduced structure for that purpose. Then, we study the decision problem of determining if a given set of probabilistic constraints assigned a priori by the observer to a given game is coherent, called the PCE-COHERENCE problem. We show several results concerning
algorithms and complexity for PCE-COHERENCE when pure Nash equilibria and specific classes of games, called
GNP-classes, are considered. In this context, we also study the computation of maximal and minimal probabilistic
constraints on actions that preserves coherence. Finally, we study these problems when mixed Nash equilibria are
allowed in GNP-classes of 2-player games.
Multi-user Touch Surfaces to Promote Social Participation and Self-efficacy in Upper-limb Stroke Rehabilitation
Publication . Pereira, Fábio Dinis Silva; Cameirão, Mónica da Silva
This thesis addresses the growing incidence of stroke and its impact on long-term
disability, emphasizing the importance of post-stroke rehabilitation. Predicting a 34%
increase in stroke cases by 2025, this work focuses on factors affecting post-stroke motor
rehabilitation, such as depressive symptoms, while recognizing the role of social
participation and self-efficacy in modulating these outcomes.
To tackle these challenges, we propose the use of a multi-user interactive table for
upper limb rehabilitation. This innovative approach involves detecting objects of various
sizes and shapes as interfaces for serious games, fostering collective therapeutic activities
targeting motor rehabilitation, depressive symptoms, social participation, and self-efficacy.
Four exploratory studies informed the development of the interactive table. The
studies determined game mechanics, object types, and game features. Three game
modes (competitive, co-active, and collaborative) were explored, with the collaborative
mode showing higher social engagement and more positive outcomes. Subsequent
studies involving stroke survivors confirmed the effectiveness of collaborative gameplay.
Feasibility, engagement, and usability were tested using objects of different sizes and
shapes, revealing insights into task performance, grasping, and task complexity
adjustments.
The developed interactive table accommodates up to four participants, using top down object shape tracking and a multi-touch panel. Four serious games were designed
to target specific upper limb skills, played in collaborative mode with incorporated features
to enhance the overall experience. A pilot study with 12 stroke survivors over four weeks
demonstrated significant improvements in motor outcomes, including range of motion,
dexterity, strength, and coordination. The participants reported high enjoyment and
interest in the system, with good usability scores. The study suggests that a group-based
holistic motor rehabilitation approach, as presented, holds potential for enhancing motor
outcomes by promoting social interaction and self-efficacy. These results indicate the
viability of the proposed system as a promising solution for stroke rehabilitation.
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Funders
Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
6817 - DCRRNI ID
Funding Award Number
UIDB/04516/2020