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Research Project
2013 - Strategic Project
Funder
Authors
Publications
Modeling wireless sensor networks using a collaborative graph-based model
Publication . Rodríguez Peralta, Laura M.; Brito, Lina M. Pestana Leão de; Hernández, Eduardo Ismael
: In several application scenarios, like the case of structural monitoring, it is important to model and
represent the Wireless Sensor Networks (WSN) to be deployed. To model the components and properties of
entire WSN types of collaboration in WSNs, we have created the Collaborative Wireless Sensor Networks
(CWSN) model. This model also models the different types of collaboration that occur in a WSN. Our main goal
is to provide a theoretical mathematical foundation that can model and analyze WSNs. Our approach is based on
graph theory and propositional logic. The main contribution of this paper is applying the CWSN model to
describe and represent a WSN. The use of the CWSN model brings several advantages, such as enabling the
graphical representation of the state of the network and of several important properties: 1) the network topology;
2) the transmission between nodes considering a multi-hop communication; 3) the transmission hierarchy; 4) the
evolution of the networks through a succession of graphs; and so on. Copyright © 2015 IFSA Publishing, S. L
Evaluation of yasmine’s adventures: exploring the socio-cultural potential of location aware multimedia stories
Publication . Dionisio, Mara; Barreto, Mary; Nisi, Valentina; Nunes, Nuno; Hanna, Julian; Herlo, Bianca; Schubert, Jennifer
This paper describes Yasmine’s Adventures, a location aware multi‐
media story designed as a location based service for a museum. Yasmine’s
Adventures follows a young local girl (Yasmine) through a series of short
animated adventures, tailored specifically to engage visitors in exploring the rela‐
tively neglected streets of the area in which the museum is situated. Yasmine’s
perceptions of the landmarks, identified by community members themselves,
reflect the real concerns of the community. Results from the evaluation of the
user’s experience suggest location connection and perception changes when loca‐
tive media narratives include learning, understanding and discovery elements.
Second look: combining wearable computing and crowdsourcing to support creative writing
Publication . Campos, Pedro; Gonçalves, Frederica; Martins, Michael; Campos, Miguel; Freitas, Paulo
We present “Second Look”, a platform for helping
people, in particular creative writers, to overcome
writer’s block. This ubiquitous platform combines
augmented reality (Google Glass and AR markers),
ubiquitous computing (mobile phones), and
crowdsourcing in order to improve the creativity, focus
and performance of creative writers.
A primary challenge in developing and evaluating
creativity support tools is that we are not able to detect
when a person is being creative. Our approach
improves current ones by exploring the “in-the moment” creativity and supporting it with adaptive
ubiquitous technologies that try to keep people in a
creative experience peak for a longer period of time.
Second look: combining interactive surfaces with wearable computing to support creative writing
Publication . Campos, Pedro; Gonçalves, Frederica; Martins, Michael; Campos, Miguel; Freitas, Paulo
We present "Second Look", a platform of interactive surfaces and wearable computing for helping people, in particular creative writers, to overcome writer's block. The novelty of our systems stems from the addition of wearable devices (Google Glass) and crowdsourcing to improve creative writing on tablets and phones. A primary challenge in developing and evaluating creativity support tools is that we are not able to detect when a person is being creative. Our approach improves current ones by exploring the "in-the-moment" creativity and supporting it with adaptive ubiquitous technologies that try to keep people in a creative experience peak for a longer period of time.
Citizen X: designing for holistic community engagement
Publication . Ashby, Simone; Hanna, Julian; Oakley, Ian; Vieira, Tatiana; Abreu, Filipe; Campos, Pedro
Crowdsourcing in urban environments, geospatial annotation,
social curation, and engaging citizens through social media
applications and community-aware, place-based computing
systems are at the forefront of pervasive urban technologies aimed
at improving satisfaction, strengthening communities, and
empowering citizens as stakeholders. This paper reports on the
user-centered design of a holistic community engagement
platform that combines the above aims and uncovers insights from
both sides of the citizen-government divide for a people's GIS for
enhancing urban livability.
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Funders
Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
6817 - DCRRNI ID
Funding Award Number
PEst-OE/EEI/LA0009/2013