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Advisor(s)
Abstract(s)
Outdoor virtual environments (OVEs) are becoming increasingly popular, as they allow
a sense of presence in places that are inaccessible or protected from human intervention.
These virtual environments (VEs) need to address physical modalities other than
vision and hearing. We analyze the influence of four different physical modalities
(vision, hearing, haptics, and olfaction) on the sense of presence on a virtual journey
through the sea and the Laurissilva Forest of Funchal, Portugal. We applied Slater
et al.’s (2010) method together with data gathered by the Emotiv EPOC EEG in an
OVE setting. In such a setting, the combination of haptics and hearing are more important
than the typical virtual environment (vision and hearing) in terms of place and
plausibility illusions. Our analysis is particularly important for designers interested in
crafting similar VEs because we classify different physical modalities according to their
importance in enhancing presence.
Description
Keywords
Outdoor virtual environments Virtual environments . Faculdade de Ciências Exatas e da Engenharia
Citation
Azevedo, A. S., Jorge, J., & Campos, P. (2014). Combining eeg data with place and plausibility responses as an approach to measuring presence in outdoor virtual environments. Presence: Teleoperators and Virtual Environments, 23(4), 354-368. 10.1162/PRES_a_00205
Publisher
Massachusetts Institute of Technology