Name: | Description: | Size: | Format: | |
---|---|---|---|---|
20.1 MB | Adobe PDF |
Authors
Abstract(s)
A literacia financeira é crucial para o bem-estar económico, tanto a nível pessoal como nacional,
especialmente na sociedade complexa e em rápida evolução. Apesar da sua importância, persiste um
défice significativo no conhecimento financeiro básico, mesmo entre indivíduos com níveis elevados
de educação. Este défice é particularmente preocupante entre os jovens adultos, pois impede-os de
tomar decisões informadas, gerir eficazmente as suas finanças e assegurar um futuro estável.
Esta tese explora o desenho, desenvolvimento e avaliação de dois jogos sérios destinados a mel horar a literacia financeira em jovens adultos, com particular ênfase na poupança e no planeamento
financeiro. O primeiro jogo, DreamScape, é um jogo interativo guiado por uma narrativa que inclui
puzzles financeiros, enquanto o segundo, Where’s the Finance: Goldcrest Curse, adota o formato
de um jogo passivo.
O documento apresenta uma visão abrangente do desenho conceptual, da metodologia de de senvolvimento e da implementação destes protótipos digitais. Além disso, detalha um rigoroso
processo de avaliação que analisou a usabilidade, os resultados de aprendizagem, o envolvimento
dos utilizadores e a atratividade geral dos jogos. Os resultados da avaliação demonstraram que o
DreamScape ofereceu uma experiência altamente imersiva graças ao seu desenho baseado em nar rativa, envolvendo os jogadores profundamente no jogo. Por outro lado, o Where’s the Finance foi
mais eficaz na apresentação de tópicos de literacia financeira, com os participantes a demonstrarem
uma compreensão mais clara e uma maior retenção dos conceitos. Ambos os jogos receberam feed back positivo em relação à acessibilidade e relevância, destacando o seu potencial como ferramentas
educativas.
Os resultados sugerem que os jogos sérios são uma ferramenta promissora para melhorar a
literacia financeira entre jovens adultos, especialmente quando equilibram conteúdos educativos
com mecânicas envolventes. Esta investigação destaca o potencial da aprendizagem baseada em
jogos para preencher défices educacionais críticos e recomenda uma exploração mais aprofundada
da aplicação de jogos sérios para o ensino de outras competências essenciais para a vida.
Financial literacy is crucial for both personal and national economic well-being, particularly in today’s complex and rapidly evolving society. Despite its importance, a significant gap in basic financial knowledge persists, even among individuals with higher education. This gap is especially concerning for young adults, as it prevents them from making informed decisions, managing finances e!ectively, and securing a stable future. This thesis explores the design, development, and evaluation of two serious games aimed at improving financial literacy in young adults, with a particular emphasis on savings and budgeting. The first game, DreamScape, is an interactive narrative-driven game featuring financial puzzles, while the second, Where’s the Finance: Goldcrest Curse, adopts the idle game format. The document provides a comprehensive overview of these digital prototypes’ conceptual de sign, development methodology, and implementation. Additionally, it details a rigorous evaluation process that assessed usability, learning outcomes, user engagement, and overall appeal. Evalu ation results demonstrated that DreamScape o!ered a highly immersive experience through its narrative-driven design, engaging players deeply in the gameplay. In contrast, Where’s the Finance was more e!ective at presenting financial literacy topics, with participants demonstrating clearer understanding and improved retention of key concepts. Both games received positive feedback for accessibility and relevance, highlighting their potential as educational tools. The findings suggest that serious games are a promising tool for enhancing financial literacy among young adults, particularly when designed to balance educational content with engaging mechanics. This research highlights the potential of game-based learning in addressing critical educational gaps and recommends further exploration into the application of serious games for teaching other essential life skills.
Financial literacy is crucial for both personal and national economic well-being, particularly in today’s complex and rapidly evolving society. Despite its importance, a significant gap in basic financial knowledge persists, even among individuals with higher education. This gap is especially concerning for young adults, as it prevents them from making informed decisions, managing finances e!ectively, and securing a stable future. This thesis explores the design, development, and evaluation of two serious games aimed at improving financial literacy in young adults, with a particular emphasis on savings and budgeting. The first game, DreamScape, is an interactive narrative-driven game featuring financial puzzles, while the second, Where’s the Finance: Goldcrest Curse, adopts the idle game format. The document provides a comprehensive overview of these digital prototypes’ conceptual de sign, development methodology, and implementation. Additionally, it details a rigorous evaluation process that assessed usability, learning outcomes, user engagement, and overall appeal. Evalu ation results demonstrated that DreamScape o!ered a highly immersive experience through its narrative-driven design, engaging players deeply in the gameplay. In contrast, Where’s the Finance was more e!ective at presenting financial literacy topics, with participants demonstrating clearer understanding and improved retention of key concepts. Both games received positive feedback for accessibility and relevance, highlighting their potential as educational tools. The findings suggest that serious games are a promising tool for enhancing financial literacy among young adults, particularly when designed to balance educational content with engaging mechanics. This research highlights the potential of game-based learning in addressing critical educational gaps and recommends further exploration into the application of serious games for teaching other essential life skills.
Description
Keywords
Literacia financeira Jovens adultos Jogos sérios Educação Comportamento financeiro Financial literacy Young adults Serious games Education Financial behaviour Science degree in Informatics Engineering . Faculdade de Ciências Exatas e da Engenharia