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Advisor(s)
Abstract(s)
This thesis explores a range of Virtual Reality-related technologies in order to solve
problems and expand the State-of-the-Art in the fields of Remote Collaboration, Virtual
Reality, and Ocean Awareness. It also explores and harnesses the power of supporting
technologies, mostly, the Internet-of-Things.
The line that separates our lives from Virtuality is becoming more and more blurred.
With the rapid expansion of Virtual Reality, new problems arise, both from a technical
and theoretical point-of-view. This thesis explores Virtual Reality from a low-level, ”cold
metal” side - such as tracking - and a high-level, ”warm feelings” side - such as emo tions. With Virtuality in mind, this thesis tries to improve Remote Collaboration based
on a real-world problem of working engineers that need to cooperate in real-time en gineering endeavors while not being present in the same physical space. It explores
Gamification and a mix of Augmented and Virtual Reality to improve the experience
quality of remote working. Finally, this thesis takes an approach to Ocean Awareness
with the help of holography, green building, and the Internet-of-Things in order to build
public displays that rely on data that is collected from the marine fauna, transport it,
and display it in near-real-time.
This thesis also presents and discusses a set of lessons learned during these ex periments and outlines a set of design recommendations for these contexts. It has a
direct impact on the industries that depend on remote collaboration as well as indus tries that need novel ways to persuade users such as ocean awareness and human
well-being and improves the State-of-the-Art in Virtual Reality
Description
Keywords
Virtual reality Remote collaboration Ocean awareness Internet-of-Things Informatics Engineering, specialty in Human-Computer Interaction . Faculdade de Ciências Exatas e da Engenharia