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Designing a mobile collaborative system for navigating and reviewing oil industry cad models
Publication . Noronha, Hildegardo; Campos, Pedro; Jorge, Joaquim; Araújo, Bruno de; Soares, Luciano; Raposo, Alberto
In this paper, we describe an industrial experience with the
creation of a new product for collaboratively navigating
and reviewing 3D engineering models, applied to the oil
industry. Together with professional oil industry engineers
from a large oil company, a team of HCI researchers per formed task analysis and storyboards, designed, imple mented and qualitatively evaluated a prototype that com bines the power of mobility brought by tablets with new
navigation modes that employ every sensor present in the
tablet to deliver a better experience. The system was the
target of a qualitative assessment made by architects and oil
industry engineering experts. Lessons learned are valuable,
both in terms of performance and experience design, issues
that necessarily arise when creating new collaborative vir tual reality systems
On the usage of different work analysis methods for collaborative review of large scale 3D CAD models
Publication . Campos, Pedro; Noronha, Hildegardo
Human work interaction design is an emerging discipline that aims to
encourage empirical studies and conceptualizations of the interaction among
humans, their variegated social contexts and the technology they use both with in and across these contexts. In this paper we describe and elaborate around the
usage of different work analysis methods in a complex, real world work do main: collaborative review of large-scale 3D engineering models. The analysis
is based on (i) input from experts in the oil platform engineering field, (ii) pre vious and related work and (iii) application of different methods considering the
recent advances in technology. We conclude that hierarchical task analysis was
not effective in obtaining a clear, common vision about the work domain. Sto ryboarding was the most useful technique as it allowed discovering novelty fac tors that differentiate the solution and improve the usability of the product,
thereby supporting the human work at offshore engineering design and review
sessions.
Interactive installations: tales from the trenches
Publication . Campos, Pedro; Campos, Miguel; Jorge, Joaquim A.
Breakthrough innovation can be interpreted as research translated in to products that the market accepts. The process of market translation of several
products developed by WowSystems, a Portuguese company specialized in
novel interaction paradigms, is explained in this paper as a case study shedding
some light into how innovation centers can better promote innovation, in the
form of well-succeeded products. We describe two paradigmatic “tales from the
trenches” and conclude with some guidelines that were outlined on the basis of
more than three years delivering fifty interactive installations.
A multimodal tablet-based interface for designing and reviewing 3D engineering models
Publication . Campos, Pedro; Noronha, Hildegardo
The usage of multimodal user interfaces has revolutionized many
different activities. However, most of the interactive technologies
deployed in real world engineering contexts are still difficult to
use, especially when engineering teams need to collaboratively
visualize and review large-scale 3D CAD (Computer-Aided
Design) models. This is the case of the oil platform industry,
which necessarily involves the review and manipulation of large
CAD models. In this paper we present a novel solution, based on
multitouch and accelerometer input, which was designed and
evaluated in close cooperation with researchers and engineers of a
large oil industry company. We evaluated two different
conditions: using multitouch-only input and using multitouch
coupled with accelerometer-based input. Statistical analysis of
quantitative data suggests that the second condition is faster and
less error-prone than simply using multitouch-only input.
Additionally, qualitative data showed that users perceive the
multitouch-only interface as being more accurate, but more
difficult to understand and use.
Harnessing virtuality in the real world: a transversal approach
Publication . Noronha, Hildegardo José Quintal; Campos, Pedro Filipe Pereira
This thesis explores a range of Virtual Reality-related technologies in order to solve
problems and expand the State-of-the-Art in the fields of Remote Collaboration, Virtual
Reality, and Ocean Awareness. It also explores and harnesses the power of supporting
technologies, mostly, the Internet-of-Things.
The line that separates our lives from Virtuality is becoming more and more blurred.
With the rapid expansion of Virtual Reality, new problems arise, both from a technical
and theoretical point-of-view. This thesis explores Virtual Reality from a low-level, ”cold
metal” side - such as tracking - and a high-level, ”warm feelings” side - such as emo tions. With Virtuality in mind, this thesis tries to improve Remote Collaboration based
on a real-world problem of working engineers that need to cooperate in real-time en gineering endeavors while not being present in the same physical space. It explores
Gamification and a mix of Augmented and Virtual Reality to improve the experience
quality of remote working. Finally, this thesis takes an approach to Ocean Awareness
with the help of holography, green building, and the Internet-of-Things in order to build
public displays that rely on data that is collected from the marine fauna, transport it,
and display it in near-real-time.
This thesis also presents and discusses a set of lessons learned during these ex periments and outlines a set of design recommendations for these contexts. It has a
direct impact on the industries that depend on remote collaboration as well as indus tries that need novel ways to persuade users such as ocean awareness and human
well-being and improves the State-of-the-Art in Virtual Reality
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Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
3599-PPCDT
Funding Award Number
PTDC/EIA-EIA/116070/2009