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Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system

dc.contributor.authorCameirão, Mónica da Silva
dc.contributor.authorBermúdez i Badia, Sergi
dc.contributor.authorDuarte, Esther
dc.contributor.authorVerschure, Paul F. M. J.
dc.date.accessioned2021-01-21T15:35:50Z
dc.date.available2021-01-21T15:35:50Z
dc.date.issued2011
dc.description.abstractGiven the incidence of stroke, the need has arisen to consider more self-managed rehabilitation approaches. A promising technology is Virtual Reality (VR). Thus far, however, it is not clear what the benefits of VR systems are when compared to conventional methods. Here we investigated the clinical impact of one such system, the Rehabilitation Gaming System (RGS), on the recovery time course of acute stroke. RGS combines concepts of action execution and observation with an automatic individualization of training. METHODS. Acute stroke patients (n = 8) used the RGS during 12 weeks in addition to conventional therapy. A control group (n = 8) performed a time matched alternative treatment, which consisted of intense occupational therapy or non-specific interactive games. RESULTS. At the end of the treatment, between-group comparisons showed that the RGS group displayed significantly improved performance in paretic arm speed that was matched by better performance in the arm subpart of the Fugl-Meyer Assessment Test and the Chedoke Arm and Hand Activity Inventory. In addition, the RGS group presented a significantly faster improvement over time for all the clinical scales during the treatment period. CONCLUSIONS. Our results suggest that rehabilitation with the RGS facilitates the functional recovery of the upper extremities and that this system is therefore a promising tool for stroke neurorehabilitation.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCameirão, M., Bermudez i Badia, S., Duarte, E., & Verschure, P. F. (2011). Virtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming system. Restorative neurology and neuroscience, 29(5), 287-298. DOI 10.3233/RNN-2011-0599pt_PT
dc.identifier.doi10.3233/RNN-2011-0599pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/3080
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherIOS Presspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectAcute strokept_PT
dc.subjectRehabilitationpt_PT
dc.subjectMirror neuronspt_PT
dc.subjectVirtual realitypt_PT
dc.subjectRehabilitation gaming stationpt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleVirtual reality based rehabilitation speeds up functional recovery of the upper extremities after stroke: a randomized controlled pilot study in the acute phase of stroke using the rehabilitation gaming systempt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.endPage298pt_PT
oaire.citation.issue5pt_PT
oaire.citation.startPage287pt_PT
oaire.citation.titleRestorative neurology and neurosciencept_PT
oaire.citation.volume29pt_PT
person.familyNameCameirão
person.familyNameBermúdez i Badia
person.givenNameMónica
person.givenNameSergi
person.identifier239789
person.identifier.ciencia-id0A12-4F21-0CC2
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.orcid0000-0002-5352-0128
person.identifier.orcid0000-0003-4452-0414
person.identifier.ridC-8675-2018
person.identifier.ridC-8681-2018
person.identifier.scopus-author-id21740694600
person.identifier.scopus-author-id6506360007
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication644f9f6a-81be-4b72-9ded-6eb1b8e251f4
relation.isAuthorOfPublicationef8f1e3b-3c09-4817-80d0-d96aa88051a2
relation.isAuthorOfPublication.latestForDiscovery644f9f6a-81be-4b72-9ded-6eb1b8e251f4

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