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Advisor(s)
Abstract(s)
Teenagers are an understudied group within the Interaction Design and Children community. Museums
and cultural heritage spaces offer solutions for young children but none that are specifically targeted to
teenagers. The active involvement of teenagers in the design of interactive technologies for museums
is lacking further development. This paper centres on the presentation and discussion of several
design sessions deployed with 155 teenage participants aged 15-19. They were asked to ideate a
mobile museum experience that they would enjoy. Through qualitative analysis, the disparities in
suggestions about story-based apps vs. game-based apps show that teenagers might value gamification
over narratives. This work generates design recommendations for mobile museum tour guides for
teenagers, to be used by both curators and museum designers in engaging teenagers in museum
exhibitions. We also contrast the game and narrative mechanics produced by teenagers with what
is already known. Finally, we answer the questions of how these findings align with existing museum
guides for teenagers and how other designers can design with teenagers for this domain.
Description
Keywords
Museums Teenagers Storytelling Gamification Design workshops User-driven innovation Informants . Faculdade de Ciências Exatas e da Engenharia
Citation
Cesário, V., & Nisi, V. (2022). Designing with teenagers: A teenage perspective on enhancing mobile museum experiences. International Journal of Child-Computer Interaction, 33, 100454.
Publisher
Elsevier