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Designing with teenagers: A teenage perspective on enhancing mobile museum experiences

dc.contributor.authorCesário, Vanessa
dc.contributor.authorNisi, Valentina
dc.date.accessioned2024-05-13T13:58:25Z
dc.date.available2024-05-13T13:58:25Z
dc.date.issued2022
dc.description.abstractTeenagers are an understudied group within the Interaction Design and Children community. Museums and cultural heritage spaces offer solutions for young children but none that are specifically targeted to teenagers. The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. This paper centres on the presentation and discussion of several design sessions deployed with 155 teenage participants aged 15-19. They were asked to ideate a mobile museum experience that they would enjoy. Through qualitative analysis, the disparities in suggestions about story-based apps vs. game-based apps show that teenagers might value gamification over narratives. This work generates design recommendations for mobile museum tour guides for teenagers, to be used by both curators and museum designers in engaging teenagers in museum exhibitions. We also contrast the game and narrative mechanics produced by teenagers with what is already known. Finally, we answer the questions of how these findings align with existing museum guides for teenagers and how other designers can design with teenagers for this domain.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationCesário, V., & Nisi, V. (2022). Designing with teenagers: A teenage perspective on enhancing mobile museum experiences. International Journal of Child-Computer Interaction, 33, 100454.pt_PT
dc.identifier.doi10.1016/j.ijcci.2022.100454pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/5678
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherElsevierpt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectMuseumspt_PT
dc.subjectTeenagerspt_PT
dc.subjectStorytellingpt_PT
dc.subjectGamificationpt_PT
dc.subjectDesign workshopspt_PT
dc.subjectUser-driven innovationpt_PT
dc.subjectInformantspt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleDesigning with teenagers: A teenage perspective on enhancing mobile museum experiencespt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.citation.startPage100454pt_PT
oaire.citation.titleInternational Journal of Child-Computer Interactionpt_PT
oaire.citation.volume33pt_PT
person.familyNameQuintal Cesário
person.familyNameNisi
person.givenNameVanessa
person.givenNameValentina
person.identifier.ciencia-id2117-1F65-4AB2
person.identifier.ciencia-id121B-A629-000D
person.identifier.orcid0000-0002-0938-9476
person.identifier.orcid0000-0002-8051-3230
person.identifier.ridG-8658-2018
person.identifier.scopus-author-id22433754200
rcaap.rightsopenAccesspt_PT
rcaap.typearticlept_PT
relation.isAuthorOfPublication2aef4b68-b230-435e-87c1-850f2b59bd07
relation.isAuthorOfPublicationb913f3ee-99dd-4584-9922-0ed2a109b3f0
relation.isAuthorOfPublication.latestForDiscovery2aef4b68-b230-435e-87c1-850f2b59bd07

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