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Advisor(s)
Abstract(s)
Virtual Reality is the current media's epitome of Immersiveness, Presence and Suspension of
Disbelief. Both research and gaming industry communities have been building on this in order to
exhaustively research and explore feelings of high-adrenaline, scariness, panic and other visceral
and instinctive feelings. We take the opposite approach and try to prove that Virtual Reality can also
be used to induce feelings of relaxation and soothingness effectively and strongly. Therefore, it could
be used to improve the mental health of people who cannot be exposed to situations that induce said
feelings. In our experiments, we found that Virtual Reality can be used to induce a strong sense of
Calmness and to reduce the sense of Arousal and Energy, with a high degree of significance, having
an effect with short-duration exposures. We also found hints that Virtual Reality may have an effect in
the circadian cycle's regulation by exposing the subjects to a virtual sunset.
Description
Keywords
Virtual reality Digital wellbeing Digital nature . Faculdade de Ciências Exatas e da Engenharia
Citation
Noronha, H., & Campos, P. (2021, July). The Impact of Virtual Reality Nature Environments on Calmness, Arousal and Energy: a Multi-Method Study. In 34th British HCI Conference (pp. 36-47). BCS Learning & Development.
Publisher
BCS Learning and Development Ltd.