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EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction

dc.contributor.authorVourvopoulos, Athanasios
dc.contributor.authorBermúdez i Badia, Sergi
dc.contributor.authorLiarokapis, Fotis
dc.date.accessioned2019-12-10T14:34:15Z
dc.date.available2019-12-10T14:34:15Z
dc.date.issued2017
dc.description.abstractThrough the use of brain–computer interfaces (BCIs), neurogames have become increasingly more advanced by incorporating immersive virtual environments and 3D worlds. However, training both the user and the systemrequireslongandrepetitivetrialsresultinginfatigueand lowperformance.Moreover,manyusersareunabletovoluntarilymodulatetheamplitudeoftheirbrainactivitytocontrol theneurofeedbackloop.Inthisstudy,wearefocusingonthe effect that gaming experience has in brain activity modulation as an attempt to systematically identify the elements that contribute to high BCI control and to be utilized in neurogamedesign.Basedonthecurrentliterature,wearguethat experienced gamers could have better performance in BCI trainingduetoenhancedsensorimotorlearningderivedfrom gaming. To investigate this, two experimental studies were conducted with 20 participants overall, undergoing 3 BCI sessions,resultingin88EEGdatasets.Resultsindicate(a)an effectfrombothdemographicandgamingexperiencedatato theactivitypatternsofEEGrhythms,and(b)increasedgamingexperiencemightnotincreasesignificantlyperformance, but it could provide faster learning for ‘Hardcore’ gamers.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationVourvopoulos, A., Bermúdez i Badia, S. & Liarokapis, F. (2017). EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction. The Visual Computer, 33(4), 533-546.pt_PT
dc.identifier.doi10.1007/s00371-016-1304-2pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/2640
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.relationMULTIMODAL NEURO-ROBOTIC VR SYSTEM FOR STROKE REHABILITATION
dc.subjectBrain-computer interfacespt_PT
dc.subjectMotor-imagerypt_PT
dc.subjectKeywords Brain–computer interfaces · Motor-imagery · EEGpt_PT
dc.subjectGaming experiencept_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleEEG correlates of video game experience and user profile in motor-imagery-based brain–computer interactionpt_PT
dc.typejournal article
dspace.entity.typePublication
oaire.awardTitleMULTIMODAL NEURO-ROBOTIC VR SYSTEM FOR STROKE REHABILITATION
oaire.awardURIinfo:eu-repo/grantAgreement/FCT//SFRH%2FBD%2F97117%2F2013/PT
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/5876/UID%2FEEA%2F50009%2F2013/PT
oaire.citation.endPage546pt_PT
oaire.citation.issue4pt_PT
oaire.citation.startPage533pt_PT
oaire.citation.titleThe Visual Computerpt_PT
oaire.citation.volume33pt_PT
oaire.fundingStream5876
person.familyNameVourvopoulos
person.familyNameBermúdez i Badia
person.familyNameLiarokapis
person.givenNameAthanasios
person.givenNameSergi
person.givenNameFotis
person.identifier279446
person.identifier239789
person.identifier527060
person.identifier.ciencia-id5813-A481-A9D3
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.ciencia-id791A-9DB7-39A5
person.identifier.orcid0000-0001-9676-8599
person.identifier.orcid0000-0003-4452-0414
person.identifier.orcid0000-0003-3617-2261
person.identifier.ridF-3872-2017
person.identifier.ridC-8681-2018
person.identifier.ridB-7464-2014
person.identifier.scopus-author-id48762198300
person.identifier.scopus-author-id6506360007
person.identifier.scopus-author-id7801416785
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsrestrictedAccesspt_PT
rcaap.typearticlept_PT
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