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Increasing the museum visitor’s engagement through compelling storytelling based on interactive explorations

datacite.subject.fosCiências Naturais::Ciências da Computação e da Informação
datacite.subject.fosHumanidades::História e Arqueologia
dc.contributor.authorRodrigues, Ana
dc.contributor.authorCampos, Pedro
dc.contributor.authorCabral, Diogo
dc.contributor.authorPereira Campos, Pedro Filipe
dc.date.accessioned2026-07-14T13:40:13Z
dc.date.available2026-07-14T13:40:13Z
dc.date.issued2020
dc.description.abstractToday, technology offers exciting and news possibilities to bring vis itors closer to museums. The museological universe has developed a lot over the last years, presenting today with innovative characteristics thanks to the digital realms, losing the characteristics of traditional and static museums. As a result of this development, the requirements of visitors increased. In this paper, we introduce a new approach to making the visitor experience more immersive and engaging. We present “StoryWall”, a tangible user inter face. We created a sensorial experience by presenting the content through touch, vision, and sound. As the main contribution to HCI in museums, we report on the utilization of this interactive installation as a case study. Preliminary results bring important design implications for this context: how can one develop and implement innovative technology in museums without dis turbing the traditional environment and other constraints? We also report on how designers can balance the impact brought by technology in museums and ways to inspire exploratory behaviors as well as promote collaboration among visitors.eng
dc.identifier.citationRodrigues, A., Campos, P., Cabral, D. (2020). Increasing the Museum Visitor’s Engagement Through Compelling Storytelling Based on Interactive Explorations. In: Rauterberg, M. (eds) Culture and Computing. HCII 2020. Lecture Notes in Computer Science(), vol 12215. Springer, Cham. https://doi.org/10.1007/978-3-030-50267-6_19
dc.identifier.doi10.1007/978-3-030-50267-6_19
dc.identifier.isbn9783030502669
dc.identifier.isbn9783030502676
dc.identifier.issn0302-9743
dc.identifier.issn1611-3349
dc.identifier.urihttp://hdl.handle.net/10400.13/7862
dc.language.isoeng
dc.peerreviewedn/a
dc.publisherSpringer International Publishing
dc.relation.ispartofLecture Notes in Computer Science
dc.relation.ispartofCulture and Computing
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/
dc.subjectInteractive museum
dc.subjectVisitor experience
dc.subjectInteractive wall
dc.subjectTangible user interface
dc.subjectInteraction design
dc.subject.
dc.subjectFaculdade de Ciências Exatas e da Engenharia
dc.titleIncreasing the museum visitor’s engagement through compelling storytelling based on interactive explorationseng
dc.typebook part
dspace.entity.typePublication
oaire.citation.endPage254
oaire.citation.startPage245
oaire.citation.titleCulture and Computing. HCII 2020. Lecture Notes in Computer Science(), vol 12215.
oaire.versionhttp://purl.org/coar/version/c_970fb48d4fbd8a85
person.familyNamePereira Campos
person.givenNamePedro Filipe
person.identifier.ciencia-id7C19-B5E5-01CA
person.identifier.orcid0000-0001-7706-5038
relation.isAuthorOfPublicationfb4a962b-b799-4ba2-8778-3d9d0a64b2b0
relation.isAuthorOfPublication.latestForDiscoveryfb4a962b-b799-4ba2-8778-3d9d0a64b2b0

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