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Advisor(s)
Abstract(s)
As condições nos ambientes marinhos permanecem angustiantes, pois as atividades humanas afetam
a qualidade de vida das espécies marinhas. Uma das espécies que sente tais consequências é a Baleia
Franca do Atlântico Norte, cuja saúde está em declíneo devido a ameaças passadas e presentes.
Uma forma de chamar a atenção para os problemas ambientais marinhos é educando as pessoas,
conectando-as a tais espécies, conscientizando-as e fazendo-as refletir sobre ações futuras. Esta
dissertação apresenta a aplicação móvel de realidade aumentada, alavancando a interação sobre
as Baleias Francas do Atlântico Norte (BFAN), educando os utilizadores sobre a sua contribução
para ambientes marinhos, ameaças e curiosidades com essa interação. A dissertação relata o uso de
tecnologias imersivas e aprendizagem móvel, fornecendo informações sobre as BFANs. Três estudos
foram conduzidos em diferentes etapas do desenvolvimento da aplicação, em ambientes internos,
externos e em praças públicas, estudando: (i) como a Realidade Aumentada pode influenciar os
utilizadores, (ii) como o público entende as interações e (iii) quão eficaz é a AR para aprender
em espaços públicos. Os estudos revelaram as seguintes respostas: (i) a Realidade Aumentada
tem um impacto emocional nos utilizadores que pode ser positivo dependendo do tema abordado.
A imersão e a absorção são elementos cruciais, e o ambiente externo, seja com sombra ou não,
pode não influenciar significativamente na experiência. (ii) Os infográficos sem textos podem ser
entendidos pelo público considerando dois factores: a clareza dos desenhos que representam os
dados e o conjunto de conhecimentos da população-alvo. (iii) AR demonstra resultados positivos
na educação dos utilizadores sobre as Baleias Francas do Atlântico Norte em espaços públicos.
Conditions in marine environments remain dire as human activities affect marine species’ quality of life. Specific species that feel such consequences is the North Atlantic Right Whale, which health is declining due to past and present threats. One way to draw attention to marine environmental problems is by educating people, connecting them to such species, raising awareness, and making them reflect on future actions. This dissertation presents the augmented reality mobile application, leveraging the interaction about the North Atlantic Right Whales (NARWs), educating users about their contribution to marine environments, threats, and curiosities with this interaction. The dis sertation reports on the use of immersive technologies, and mobile learning, providing background on NARWs. Three studies were conducted during different stages of the application development, indoors, outdoors and on public squares, studying: (i) how Augmented Reality may influence users, (ii) how the public understands the interactions, and (iii) how effective is the AR for learning in public spaces. Studies revealed the following findings: (i) Augmented Reality has an emotional impact on the users that may be positive depending on the approached theme. Immersion and absorption are crucial elements, and the external environment, whether with shade or not, may not influence the experience significantly. (ii) Public understood infographics without texts if con sidering two factors: the clarity of designs representing data and the knowledge set of the target population. (iii) AR demonstrates positive outcomes in educating users about North Atlantic Right Whales in public spaces.
Conditions in marine environments remain dire as human activities affect marine species’ quality of life. Specific species that feel such consequences is the North Atlantic Right Whale, which health is declining due to past and present threats. One way to draw attention to marine environmental problems is by educating people, connecting them to such species, raising awareness, and making them reflect on future actions. This dissertation presents the augmented reality mobile application, leveraging the interaction about the North Atlantic Right Whales (NARWs), educating users about their contribution to marine environments, threats, and curiosities with this interaction. The dis sertation reports on the use of immersive technologies, and mobile learning, providing background on NARWs. Three studies were conducted during different stages of the application development, indoors, outdoors and on public squares, studying: (i) how Augmented Reality may influence users, (ii) how the public understands the interactions, and (iii) how effective is the AR for learning in public spaces. Studies revealed the following findings: (i) Augmented Reality has an emotional impact on the users that may be positive depending on the approached theme. Immersion and absorption are crucial elements, and the external environment, whether with shade or not, may not influence the experience significantly. (ii) Public understood infographics without texts if con sidering two factors: the clarity of designs representing data and the knowledge set of the target population. (iii) AR demonstrates positive outcomes in educating users about North Atlantic Right Whales in public spaces.
Description
Keywords
Realidade aumentada Problemas ambientais marinhos Aprendizagem móvel Baleias Francas do Atlântico Norte Augmented reality Marine environmental concerns Mobile learning North Atlantic Right Whales Informatics Engineering . Faculdade de Ciências Exatas e da Engenharia