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NeuRow: an immersive VR environment for motor-imagery training with the use of brain-computer interfaces and vibrotactile feedback

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Motor-Imagery offers a solid foundation for the development of Brain-Computer Interfaces (BCIs), capable of direct brain-to-computer communication but also effective in alleviating neurological impairments. The fusion of BCIs with Virtual Reality (VR) allowed the enhancement of the field of virtual rehabilitation by including patients with low-level of motor control with limited access to treatment. BCI-VR technology has pushed research towards finding new solutions for better and reliable BCI control. Based on our previous work, we have developed NeuRow, a novel multiplatform prototype that makes use of multimodal feedback in an immersive VR environment delivered through a state-of-the-art Head Mounted Display (HMD). In this article we present the system design and development, including important features for creating a closed neurofeedback loop in an implicit manner, and preliminary data on user performance and user acceptance of the system.

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Palavras-chave

Brain-computer interfaces Motor imagery Virtual reality Serious games . Faculdade de Ciências Exatas e da Engenharia

Contexto Educativo

Citação

Vourvopoulos, A., Ferreira, A., & Bermúdez i Badia, S. (2016). NeuRow: an immersive VR environment for motor-imagery training with the use of brain-computer interfaces and vibrotactile feedback. In Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), ISBN: 978-989-758-197-7 (pp. 43-53).

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SCITEPRESS

Licença CC

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