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The biocybernetic loop engine: an integrated tool for creating physiologically adaptive videogames

dc.contributor.authorBermúdez i Badia, Sergi
dc.contributor.authorCameirão, M. S.
dc.contributor.authorGouveia, E. R.
dc.contributor.authorMuñoz, J. E.
dc.date.accessioned2019-12-10T10:20:44Z
dc.date.available2019-12-10T10:20:44Z
dc.date.issued2017
dc.description.abstractBiocybernetic loops (BLs) are physiological adaptation mechanisms created to augment human-computer interaction by interpreting human behaviour via physiological responses. Because of its inherent complexity, the development of BLs has been mainly utilized within the academic environment, with limited use of physiologically adaptive systems in promising fields such as assistive and gaming technologies. The Biocybernetic Loop Engine (BL Engine) is an integrated software tool designed for an easy creation of physiologically modulated videogames by means of wearable sensors. The BL Engine includes a signal acquisition panel, which facilitates the connectivity of multiple physiological sensors and the processing of their signals, a biocybernetic console to rapidly create and iterate adaptive rules using a visual scripting module, and a game connector tool that ties physiological modulations to game variables. In this paper, we present the BL Engine software architecture, its design and implementation process, as well as a proof-of-concept of the system applied to an exergaming experience aiming to improve cardiorespiratory fitness training in older adults. By developing integrated tools that aid the design and implementation of BLs in videogames, we aim to contribute to the dissemination and widespread use of this approach in the gaming industry and serious gaming applications.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationMuñoz, J. E., Gouveia, E. R., Cameirão, M. S., & Bermúdez i Badia, S. (2017). The biocybernetic loop engine: an integrated tool for creating physiologically adaptive videogames. In Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), (45-54). ISBN: 978-989-758-268-4pt_PT
dc.identifier.doi10.5220/0006429800450054pt_PT
dc.identifier.urihttp://hdl.handle.net/10400.13/2637
dc.language.isoengpt_PT
dc.publisherSCITEPRESSpt_PT
dc.relationAHA: Augmented Human Assistance
dc.subjectBiocybernetic looppt_PT
dc.subjectVideogamespt_PT
dc.subjectAdaptationpt_PT
dc.subjectSoftwarept_PT
dc.subjectVisual scriptingpt_PT
dc.subjectExergamespt_PT
dc.subjectHeart ratept_PT
dc.subjectUnity3Dpt_PT
dc.subject.pt_PT
dc.subjectFaculdade de Ciências Exatas e da Engenhariapt_PT
dc.titleThe biocybernetic loop engine: an integrated tool for creating physiologically adaptive videogamespt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.awardTitleAHA: Augmented Human Assistance
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/5665-PICT/CMUP-ERI%2FHCI%2F0046%2F2013/PT
oaire.awardURIinfo:eu-repo/grantAgreement/FCT/5876/UID%2FEEA%2F50009%2F2013/PT
oaire.citation.endPage54pt_PT
oaire.citation.startPage45pt_PT
oaire.citation.titleProceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017)pt_PT
oaire.fundingStream5665-PICT
oaire.fundingStream5876
person.familyNameBermúdez i Badia
person.familyNameCameirão
person.familyNameGouveia
person.givenNameSergi
person.givenNameMónica
person.givenNameÉlvio Rúbio
person.identifier239789
person.identifier.ciencia-idCA17-5E88-2B37
person.identifier.ciencia-id0A12-4F21-0CC2
person.identifier.ciencia-id3B10-8BDF-0D67
person.identifier.orcid0000-0003-4452-0414
person.identifier.orcid0000-0002-5352-0128
person.identifier.orcid0000-0003-0927-692X
person.identifier.ridC-8681-2018
person.identifier.ridC-8675-2018
person.identifier.scopus-author-id6506360007
person.identifier.scopus-author-id21740694600
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.identifierhttp://doi.org/10.13039/501100001871
project.funder.nameFundação para a Ciência e a Tecnologia
project.funder.nameFundação para a Ciência e a Tecnologia
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
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relation.isAuthorOfPublication.latestForDiscovery644f9f6a-81be-4b72-9ded-6eb1b8e251f4
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