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Authors
Abstract(s)
As atividades antropogénicas danificam a natureza de diversas formas. No contexto
desta proposta e do arquipélago da Madeira, queremos despertar o interesse dos
adolescentes para o impacto que as atividades antropogénicas têm causado à espécie
Monachus Monachus (Lobo-Marinho).
Para que a população adolescente tenha mais consciência e interesse do valor desta
espécie é elaborou-se de uma Visual Novel enriquecida com elementos colaborativos e
de gamificação chamada SeaStory. O principal objetivo é providenciar conteúdo
educacional de forma mais atrativa para os jovens. Através da realização de dois
protótipos funcionais para o sistema operativo android, intitulados de SeaStory41 e
SeaStory42, testou-se e comparou-se de que forma a colaboração em narrativas
interativas influência a aprendizagem de conteúdo educacional e a experiência de
utilizador.
Os resultados mostraram que as duas versões apresentam sucesso na aquisição de
conhecimento sobre o Lobo-Marinho. O conhecimento obtido nas duas versões não tem
uma diferença expressiva, no entanto a versão colaborativa apresenta uma experiência
de utilizador mais atrativa para os utilizadores. Este projeto apresenta uma contribuição
na exploração de elementos colaborativos em Visual Novels bem como apresenta
provas de como as narrativas interativas podem fortes aliadas a providenciar
conhecimentos sobre espécies em vias de extinção e na criação de uma maior
consciência sobre o ecossistema marinho entre o público adolescente.
Anthropogenic activities damage nature in several ways. In the context of this proposal and the Madeira archipelago, we want to raise teenagers' awareness about the impact that anthropogenic activities have caused to the species Monachus Monachus (Mediterranean Monk Seal). To raise awareness to the Monk Seal ecosystem among the teenage population this thesis proposes the design of a Visual Novel enriched with collaborative and gamification elements, called SeaStory. The main goal is to provide educational content in a more attractive and engaging format. Through the realization of two functional prototypes, SeaStory41 and SeaStory42 for the android operating system, we have studied how does the use of collaborative features in interactive narratives influences the user experience and the delivery of educational content among a teenage audience. The results showed that both versions are successful approaches in the acquisition of knowledge about the Mediterranean monk seal. The difference of knowledge obtained in both versions does not have an expressive difference, however the collaborative version presents a more attractive user experience for the users. This project presents a novel approach by adding collaborative elements in a Visual Novel providing in this way a contribution in the design of interactive media with the goal of providing awareness about endangered species and ecosystems among a teenage audience.
Anthropogenic activities damage nature in several ways. In the context of this proposal and the Madeira archipelago, we want to raise teenagers' awareness about the impact that anthropogenic activities have caused to the species Monachus Monachus (Mediterranean Monk Seal). To raise awareness to the Monk Seal ecosystem among the teenage population this thesis proposes the design of a Visual Novel enriched with collaborative and gamification elements, called SeaStory. The main goal is to provide educational content in a more attractive and engaging format. Through the realization of two functional prototypes, SeaStory41 and SeaStory42 for the android operating system, we have studied how does the use of collaborative features in interactive narratives influences the user experience and the delivery of educational content among a teenage audience. The results showed that both versions are successful approaches in the acquisition of knowledge about the Mediterranean monk seal. The difference of knowledge obtained in both versions does not have an expressive difference, however the collaborative version presents a more attractive user experience for the users. This project presents a novel approach by adding collaborative elements in a Visual Novel providing in this way a contribution in the design of interactive media with the goal of providing awareness about endangered species and ecosystems among a teenage audience.
Description
Keywords
Visual novel Narrativa interativa Colaboração Lobo-Marinho Adolescentes Realidade aumentada Edutainment Interactive storytelling Collaboration Mediterranean monk seal Teenagers Augmented reality Design de Media Interativos . Faculdade de Ciências Exatas e da Engenharia