Livros e capítulos de livros
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Percorrer Livros e capítulos de livros por Domínios Científicos e Tecnológicos (FOS) "Ciências Naturais::Ciências da Computação e da Informação"
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- Drifting towards a new HCI field: a review of 10 years of HWID researchPublication . Gonçalves, Frederica; Clemmensen, Torkil; Molka-Danielsen, Judith; Campos, Pedro; Gonçalves, Frederica; Pereira Campos, Pedro FilipeOver the last decade, empirical relationships between work domain analysis and HCI design have been identified by much research in the field of Human Work Interaction Design (HWID) across five continents. In this paper, we review 142 papers about HWID from workshops, conferences, journals and Springer books from 2005 up to and including 2015. Using bibliometric tech niques, text-mining and co-word analysis, we discover patterns and articulate informationthatdriftstowardsanewHCIfield,formedaroundresearchontherela tionships between work analysis and interaction design. Our findings reveal two major opportunities for design research in the work domain: a) human-centered design approaches for specific work domains (workplaces, smart workplaces); b) visionsofnewrolesforworkplacesthatenhancebothworkpracticeandinteraction design. Drifting towards new HCI fields opens up new possibilities.
- Increasing the museum visitor’s engagement through compelling storytelling based on interactive explorationsPublication . Rodrigues, Ana; Campos, Pedro; Cabral, Diogo; Pereira Campos, Pedro FilipeToday, technology offers exciting and news possibilities to bring vis itors closer to museums. The museological universe has developed a lot over the last years, presenting today with innovative characteristics thanks to the digital realms, losing the characteristics of traditional and static museums. As a result of this development, the requirements of visitors increased. In this paper, we introduce a new approach to making the visitor experience more immersive and engaging. We present “StoryWall”, a tangible user inter face. We created a sensorial experience by presenting the content through touch, vision, and sound. As the main contribution to HCI in museums, we report on the utilization of this interactive installation as a case study. Preliminary results bring important design implications for this context: how can one develop and implement innovative technology in museums without dis turbing the traditional environment and other constraints? We also report on how designers can balance the impact brought by technology in museums and ways to inspire exploratory behaviors as well as promote collaboration among visitors.
