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Research Project
Stroke Neurorehabilitation Augmented by Virtual Reality and EEG-neurofeedback: Neuroimaging-based Validation and Optimization
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Authors
Publications
Efficacy and brain imaging correlates of an immersive motor imagery BCI-driven VR system for upper limb motor rehabilitation: a clinical case report
Publication . Vourvopoulos, Athanasios; Jorge, Carolina; Abreu, Rodolfo; Figueiredo, Patrícia; Fernandes, Jean-Claude; Bermúdez i Badia, Sergi
To maximize brain plasticity after stroke, a plethora of rehabilitation strategies have been
explored. These include the use of intensive motor training, motor-imagery (MI), and
action-observation (AO). Growing evidence of the positive impact of virtual reality (VR)
techniques on recovery following stroke has been shown. However, most VR tools
are designed to exploit active movement, and hence patients with low level of motor
control cannot fully benefit from them. Consequently, the idea of directly training the
central nervous system has been promoted by utilizing MI with electroencephalography
(EEG)-based brain-computer interfaces (BCIs). To date, detailed information on which
VR strategies lead to successful functional recovery is still largely missing and very
little is known on how to optimally integrate EEG-based BCIs and VR paradigms for
stroke rehabilitation. The purpose of this study was to examine the efficacy of an EEG based BCI-VR system using a MI paradigm for post-stroke upper limb rehabilitation
on functional assessments, and related changes in MI ability and brain imaging. To
achieve this, a 60 years old male chronic stroke patient was recruited. The patient
underwent a 3-week intervention in a clinical environment, resulting in 10 BCI-VR training
sessions. The patient was assessed before and after intervention, as well as on a
one-month follow-up, in terms of clinical scales and brain imaging using functional
MRI (fMRI). Consistent with prior research, we found important improvements in upper
extremity scores (Fugl-Meyer) and identified increases in brain activation measured by
fMRI that suggest neuroplastic changes in brain motor networks. This study expands
on the current body of evidence, as more data are needed on the effect of this type of
interventions not only on functional improvement but also on the effect of the intervention
on plasticity through brain imaging.
Finding the optimal time window for increased classification accuracy during motor imagery
Publication . Blanco-Mora, D. A.; Aldridge, A.; Jorge, C.; Vourvopoulos, A.; Figueiredo, P.; Bermúdez i Badia, S.
Motor imagery classification using electroencephalography is based on feature extraction over a length of
time, and different configurations of settings can alter the performance of a classifier. Nevertheless, there
is a lack of standardized settings for motor imagery classification. This work analyzes the effect of age on
motor imagery training performance for two common spatial pattern-based classifier pipelines and various
configurations of timing parameters, such as epochs, windows, and offsets. Results showed significant (p
≤ 0.01) inverse correlations between performance and feature quantity, as well as between performance and
epoch/window ratio.
A study on EEG power and connectivity in a virtual reality bimanual rehabilitation training system
Publication . Blanco-Mora, D. A.; Almeida, Y.; Vieira, C.; Bermúdez i Badia, S.
The study of neural processes that describe
bimanual activity in areas such as neurology and rehabilitation
are of high interest, in particular for rehabilitation after brain
injury. However, brain processes during bimanual motor
rehabilitation are not fully understood during stroke
rehabilitation. Hence, it is not clear how to exploit them and their
possible advantages in an EEG driven Virtual Reality (VR)
training. In this work, VR and EEG were combined to study the
neural processes in motor areas during bimanual activity in a
serious game, involving two kind of movements: Left to Right
(L2R) movement (Right handle forward and Left handle
backward movements) and Right to Left (R2L) movement
(Right handle backward and Left handle forward movements).
10 right handed healthy people (7 Males, 3 Females, 29.9 ± 6.21
years old) participated in this study. As it was expected,
differences between rest and bimanual activity conditions (L2R
and R2L) were found, surprisingly, on lowest frequency bands,
Delta and Theta. More relevant results were found on Delta
band at the right Hemisphere and inter-hemispherical relations,
specifically for intra-hemispherical connectivity for CPSD
relations with p=0.005 (L2R) and p=0.02 (R2L), and power
quantified with PSD with p=0.023 (L2R) and p=0.03 (R2L),
while inter-hemispherical connectivity got lower values on
resting compared to L2R movement with a p=0.015. Besides,
comparisons between resting and movement in Theta band
showed significant results for inter-hemispherical connectivity
(p=0.03, L2R vs Rest, and R2L vs Rest) and differences in power
for Left Hemisphere (p=0.05). Finally, non-significant
differences were found in motor cortex between the two kind of
bimanual activities tested on this work. These results create an
opening scenario to test for mirror effect of bimanual activities
from one hemisphere to another on populations with hemi
paretic conditions, aiming to apply it in a near future as therapy
for Stroke Survivors.
Impact of age, VR, immersion, and spatial resolution on classifier performance for a MI-based BCI
Publication . Blanco-Mora, D. A.; Aldridge, A.; Jorge, C.; Vourvopoulos, A.; Figueiredo, P.; Bermúdez i Badia, S.
There are many factors outlined in the signal processing pipeline that impact brain–computer
interface (BCI) performance, but some methodological factors do not depend on signal processing.
Nevertheless, there is a lack of research assessing the effect of such factors. Here, we investigate the
impact of VR, immersiveness, age, and spatial resolution on the classifier performance of a Motor
Imagery (MI) electroencephalography (EEG)-based BCI in naïve participants. We found significantly
better performance for VR compared to non-VR (15 electrodes: VR 77.48 ± 6.09%, non-VR
73.5 ± 5.89%, p = 0.0096; 12 electrodes: VR 73.26 ± 5.2%, non-VR 70.87 ± 4.96%, p = 0.0129; 7
electrodes: VR 66.74 ± 5.92%, non-VR 63.09 ± 8.16%, p = 0.0362) and better performance for higher
electrode quantity, but no significant differences were found between immersive and non immersive VR. Finally, there was not a statistically significant correlation found between age and
classifier performance, but there was a direct relation found between spatial resolution (electrode
quantity) and classifier performance (r = 1, p = 0.0129, VR; r = 0.99, p = 0.0859, non-VR).
Brain–computer interfacing with interactive systems-Case study 2
Publication . Vourvopoulos, A.; Niforatos, E.; Bermúdez i Badia, S.; Liarokapis, F.
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Funders
Funding agency
Fundação para a Ciência e a Tecnologia
Funding programme
3599-PPCDT
Funding Award Number
PTDC/CCI-COM/31485/2017